1.file output (記錄)
1.fopen() 開啟檔案
2.printf() => fprintf() file output
3.fclose() 關閉檔案
1-1
#include <stdio.h>
int main()
{ fout 檔案指標 開啟檔案(檔名, write模式)
FILE * fout = fopen("file.txt","w+");
printf("Hello\n");
fprintf(fout,"Hello\n");
fclose(fout); 關閉檔案
}
build之後會新增exe、o檔
1-2 讀檔
#include <stdio.h>
int main()
{
FILE * fout = fopen("file.txt","w+"); output
fprintf(fout,"3.1415926\n");
fclose(fout);
float angle=0;
FILE * fin = fopen("file.txt","r"); input
fscanf(fin, "%f", &angle); %f => 小數後6位,第7由第6取概
printf("讀到了角度:%f",angle);
fclose(fin);
}
1-3 20座標
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleid=0;///0右手 1右手關節 2左手 3左手關節
FILE * fout = NULL;
void write()
{
if(fout = NULL) fout = fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
printf("%.1f",angle[i]);///印出黑視窗
fprintf(fout,"%.1f",angle[i]);///印出檔案
}///沒有fclose
}
void key(unsigned char key,int x,int y)
{
if(key=='0') angleid=0;
if(key=='1') angleid=1;
if(key=='2') angleid=2;
if(key=='3') angleid=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleid]+=(x-oldX);
write();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);///手臂掛回身體
glRotatef(angle[0],0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);///手臂掛回身體
glRotatef(angle[1],0,0,1);///對z軸旋轉
glTranslatef(-0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);///手臂掛回身體
glRotatef(angle[2],0,0,1);///對z軸旋轉
glTranslatef(0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);///手臂掛回身體
glRotatef(angle[3],0,0,1);///對z軸旋轉
glTranslatef(0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rectangle");
glutMouseFunc(mouse);
glutKeyboardFunc(key);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
1-4
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleid=0;///0右手 1右手關節 2左手 3左手關節
FILE * fout = NULL;
void write()
{
if(fout = NULL) fout = fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
printf("%.1f",angle[i]);///印出黑視窗
fprintf(fout,"%.1f",angle[i]);///印出檔案
}///印出20個數字
printf("\n");///每呼叫一次,黑視窗跳行
fprintf(fout,"\n");///每呼叫一次,檔案跳行
}沒close
void key(unsigned char key,int x,int y)
{
if(key=='0') angleid=0;
if(key=='1') angleid=1;
if(key=='2') angleid=2;
if(key=='3') angleid=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleid]+=(x-oldX);
write();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);///手臂掛回身體
glRotatef(angle[0],0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);///手臂掛回身體
glRotatef(angle[1],0,0,1);///對z軸旋轉
glTranslatef(-0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);///手臂掛回身體
glRotatef(angle[2],0,0,1);///對z軸旋轉
glTranslatef(0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);///手臂掛回身體
glRotatef(angle[3],0,0,1);///對z軸旋轉
glTranslatef(0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rectangle");
glutMouseFunc(mouse);
glutKeyboardFunc(key);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}

1-5 手臂R鍵自動轉動?
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleid=0;///0右手 1右手關節 2左手 3左手關節
FILE * fout = NULL , *fin =NULL;
void write()
{
if(fout = NULL) fout = fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
printf("%.1f",angle[i]);///印出黑視窗
fprintf(fout,"%.1f",angle[i]);///印出檔案
}///印出20個數字
printf("\n");///每呼叫一次,黑視窗跳行
fprintf(fout,"\n");///每呼叫一次,檔案跳行
}
void read()
{
if(fout != NULL) { fclose(fout); fout=NULL; }
if(fin==NULL) fin=fopen("file.txt","r");
for(int i=0;i<20;i++)
{
fscanf(fin,"%f", &angle[i]);
}
glutPostRedisplay();///重畫畫面
}
void key(unsigned char key,int x,int y)
{
if(key=='r') read();
if(key=='0') angleid=0;
if(key=='1') angleid=1;
if(key=='2') angleid=2;
if(key=='3') angleid=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleid]+=(x-oldX);
write();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);///手臂掛回身體
glRotatef(angle[0],0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);///手臂掛回身體
glRotatef(angle[1],0,0,1);///對z軸旋轉
glTranslatef(-0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);///手臂掛回身體
glRotatef(angle[2],0,0,1);///對z軸旋轉
glTranslatef(0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);///手臂掛回身體
glRotatef(angle[3],0,0,1);///對z軸旋轉
glTranslatef(0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rectangle");
glutMouseFunc(mouse);
glutKeyboardFunc(key);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
2-1 計時器(5秒)
#include <GL/glut.h>
#include <stdio.h>
void time(int t)
{
printf("起來,現在時間: %d\n",t);
}
void display()
{
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 time");
glutTimerFunc(1000,time,1);
glutTimerFunc(2000,time,2);
glutTimerFunc(3000,time,3);
glutTimerFunc(4000,time,4);
glutTimerFunc(5000,time,5);
glutDisplayFunc(display);
glutMainLoop();
}
2-2 持續計時
#include <GL/glut.h>
#include <stdio.h>
void time(int t)
{
printf("起來,現在時間: %d\n",t);
glutTimerFunc(1000,time,t+1); 不斷+1
}
void display()
{
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 time");
glutTimerFunc(5000,time,0);///5秒後出現第0個
glutDisplayFunc(display);
glutMainLoop();
}
2-3 聲音
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void time(int t)
{
printf("起來,現在時間: %d\n",t);
PlaySound("do.wav",NULL,SND_ASYNC);
glutTimerFunc(2000,time,t+1);
}
void display()
{
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 time");
glutTimerFunc(5000,time,0);///5秒後出現第0個
glutDisplayFunc(display);
glutMainLoop();
}
#cbp檔(nodepad++)
=> ("working dir" - ".")*2
=> project reload
=> freeglut
=> copy freeglut.dll
=> paste to project
=> feel free to put stuffs in the project
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