一.
一樣先安裝且設定好freeglut,OpecCV,開啟CodeBlocks建立新專案 week11_gundam, 把MyGundam.zip下載解壓縮後的data資料夾放到freeglut/bin裡面
把week09_opencv的程式碼看能不能把剛彈的圖跑出來
能順利跑出來後,把剛彈的圖貼到茶壺上
///
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11 Gundam");
glutDisplayFunc(display);
myTexture("data/Diffuse.jpg");
glutMainLoop();
}
///
二.
接下來把模型給讀進來
- 至Computer Graphics (jsyeh.org)下載 [source](會用到glm.h、glm.c、transformation.c)
- 並將這三個檔案放進week11_gundam並將glm.c改成glm.cpp
- 將glm.cpp加入CodeBlocks的week11_gundam中
///#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include "glm.h"///在專業目錄找
GLMmodel * pmodel = NULL ;///指標,指到模型,是空指標
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if( pmodel == NULL){
pmodel=glmReadOBJ("data/Gundam.obj") ; ///讀模型
glmUnitize(pmodel) ; ///換成Unit單位大小
glmFacetNormals(pmodel) ; ///重新計算法向量
glmVertexNormals(pmodel,90) ; ///重新計算模型頂點的法向量
}
glmDraw(pmodel,GLM_TEXTURE) ; ///模型畫貼圖
glutSwapBuffers () ;
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11 gundam");
glutDisplayFunc(display);
myTexture("data/Diffuse.jpg");
glutMainLoop();
}
///
寫完執行時發現貼圖上下顛倒,用小畫家把Diffuse.jpg垂直翻轉
幫剛彈加上3D跟旋轉
///
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include "glm.h"///在專業目錄找
GLMmodel * pmodel = NULL ;///指標,指到模型,是空指標
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if( pmodel == NULL){
pmodel=glmReadOBJ("data/Gundam.obj");///讀模型
glmUnitize(pmodel);///換成Unit單位大小
glmFacetNormals(pmodel);///重新計算模型面的法向量
glmVertexNormals(pmodel,90);///重新計算模型頂點的法向量
}
glPushMatrix();
glRotatef(angle,0,1,0);
glmDraw(pmodel,GLM_TEXTURE);///模型畫貼圖
glPopMatrix();
glutSwapBuffers();
angle+=0.8;
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11 gundam");
glutIdleFunc(display);
glutDisplayFunc(display);
myTexture("data/Diffuse.jpg");
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}
///
三.
開啟一個新的glut專案,用茶壺模擬手臂的轉動
///
#include <GL/glut.h>
void hand(){
glColor3f(0,1,0);
glutSolidTeapot(0.2);
}
void body(){
glColor3f(1,1,0);
glutSolidTeapot(0.3);
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
body();
glPushMatrix();
glTranslated(0.5,0.2,0);
glRotatef(angle,0,0,1);
glTranslated(0.3,0,0);
hand();
glPopMatrix();
glutSwapBuffers();
angle+=0.3;
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11 TRT");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
///
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