2022年6月26日 星期日

VERY BEAUTIFUL, VERY POWERFUL

一.

    一樣先安裝且設定好freeglut,OpecCV,開啟CodeBlocks建立新專案 week11_gundam,                 把MyGundam.zip下載解壓縮後的data資料夾放到freeglut/bin裡面

把week09_opencv的程式碼看能不能把剛彈的圖跑出來


能順利跑出來後,把剛彈的圖貼到茶壺上

///

#include <opencv/highgui.h>

#include <opencv/cv.h>

#include <GL/glut.h>

int myTexture(char * filename)

{

    IplImage * img = cvLoadImage(filename); 

    cvCvtColor(img,img, CV_BGR2RGB);

    glEnable(GL_TEXTURE_2D); 

    GLuint id; 

    glGenTextures(1, &id);

    glBindTexture(GL_TEXTURE_2D, id);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);

    return id;

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glutSolidTeapot( 0.3 );

    glutSwapBuffers();

}

int main(int argc, char**argv)

{

    glutInit( &argc, argv );

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week11 Gundam");


    glutDisplayFunc(display);

    myTexture("data/Diffuse.jpg");


    glutMainLoop();

}

///

二.

    接下來把模型給讀進來

  1. Computer Graphics (jsyeh.org)下載 [source](會用到glm.h、glm.c、transformation.c)
  2. 並將這三個檔案放進week11_gundam並將glm.c改成glm.cpp
  3. 將glm.cpp加入CodeBlocks的week11_gundam中
///
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include "glm.h"///在專業目錄找
GLMmodel * pmodel = NULL ;///指標,指到模型,是空指標
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, &id);
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if( pmodel == NULL){
        pmodel=glmReadOBJ("data/Gundam.obj") ; ///讀模型
        glmUnitize(pmodel) ; ///換成Unit單位大小
        glmFacetNormals(pmodel) ; ///重新計算法向量
        glmVertexNormals(pmodel,90) ; ///重新計算模型頂點的法向量
    }
    glmDraw(pmodel,GLM_TEXTURE) ; ///模型畫貼圖
    glutSwapBuffers () ;
}

int main(int argc,char** argv)
{

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week11 gundam");

    glutDisplayFunc(display);
    myTexture("data/Diffuse.jpg");

    glutMainLoop();
}
///
寫完執行時發現貼圖上下顛倒,用小畫家把Diffuse.jpg垂直翻轉
幫剛彈加上3D跟旋轉
///
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include "glm.h"///在專業目錄找
GLMmodel * pmodel = NULL ;///指標,指到模型,是空指標
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, &id);
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if( pmodel == NULL){
        pmodel=glmReadOBJ("data/Gundam.obj");///讀模型
        glmUnitize(pmodel);///換成Unit單位大小
        glmFacetNormals(pmodel);///重新計算模型面的法向量
        glmVertexNormals(pmodel,90);///重新計算模型頂點的法向量
    }
    glPushMatrix();
        glRotatef(angle,0,1,0);
        glmDraw(pmodel,GLM_TEXTURE);///模型畫貼圖
    glPopMatrix();

    glutSwapBuffers();
    angle+=0.8;
}

int main(int argc,char** argv)
{

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week11 gundam");

    glutIdleFunc(display);
    glutDisplayFunc(display);
    myTexture("data/Diffuse.jpg");
    glEnable(GL_DEPTH_TEST);
    glutMainLoop();
}
///
三.
    開啟一個新的glut專案,用茶壺模擬手臂的轉動
///
#include <GL/glut.h>
void hand(){
    glColor3f(0,1,0);
    glutSolidTeapot(0.2);
}
void body(){
    glColor3f(1,1,0);
    glutSolidTeapot(0.3);
}
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    body();
    glPushMatrix();
        glTranslated(0.5,0.2,0);
        glRotatef(angle,0,0,1);
        glTranslated(0.3,0,0);
        hand();
    glPopMatrix();
    glutSwapBuffers();
    angle+=0.3;
}
int main(int argc,char** argv)
{

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week11 TRT");

    glutIdleFunc(display);
    glutDisplayFunc(display);
    glutMainLoop();
}
///

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VERY BEAUTIFUL, VERY POWERFUL

一.     一樣先安裝且設定好freeglut,OpecCV, 開啟CodeBlocks建立新專案 week11_gundam,                 把 MyGundam.zip下載解壓縮後的data資料夾放到freeglut/bin裡面 把week09_openc...