2022電腦圖學 Computer Graphics 授課教師: 葉正聖 銘傳大學資訊傳播工程系 每週主題: 程式環境、點線面顏色、移動/旋轉/縮放與矩陣(Matrix)、階層性關節轉動(T-R-T)、做出機器人、打光、貼圖、glu/glut函式、鍵盤、滑鼠、計時器(timer)、讀入3D模型、粒子系統、聲音、特效、投影矩陣、攝影機與運鏡、機器人2.0、期末作品
2022年6月14日 星期二
2022年6月7日 星期二
Different Dimension Demon的契約書 week16
step01
1.alpha內插公式:alpha:0.0~1.0
angle=alpha*新+(1-alpha)*舊
ex:
alpha:0 舊
alpha:0.5 半新半舊
alpha:1 新
2.用week15_angles_TRT_again改
file-new-project week16_interpolation
```c++
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE*fout=NULL,*fin=NULL;
void myWrite()
{
if(fout==NULL) fout=fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
printf("%.1f ",angle[i]);///小黑印出來
fprintf(fout,"%.1f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
float NewAngle[20],OldAngle[20];
void myRead()
{
if(fout!=NULL)
{
fclose(fout); fout=NULL;
}
if(fin==NULL) fin=fopen("file.txt","r");
for(int i=0;i<20;i++)
{
OldAngle[i]=NewAngle[i];
fscanf(fin,"%f",&NewAngle[i]);
}
glutPostRedisplay();///重畫畫面
}
void myInterpolate(float alpha)
{
for(int i=0;i<20;i++)
{
angle[i]=alpha*NewAngle[i]+(1-alpha)*OldAngle[i];
}
}
int t=0;
void keyboard(unsigned char key,int x,int y)
{
if(key=='p')///play
{
if(t%30==0) myRead();
myInterpolate((t%30)/30.0);
glutPostRedisplay();
t++;
}
if(key=='s') myWrite();///調好動作,才save存檔
if(key=='r') myRead();
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
//myWrite();
oldX=x;
glutPostRedisplay();///請glut重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();///右半部
glTranslatef(0.3,0.4,0);///把手臂掛回身體
glRotatef(angle[0],0,0,1);///旋轉,對z軸轉
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(0.3,0.5,0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(0.7,0.4,0);///把手臂掛回身體
glRotatef(angle[1],0,0,1);///旋轉,對z軸轉
glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左半部
glTranslatef(-0.3,0.4,0);///把手臂掛回身體
glRotatef(angle[2],0,0,1);///旋轉,對z軸轉
glTranslatef(0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(-0.3,0.5,-0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.7,0.4,0);///把手臂掛回身體
glRotatef(angle[3],0,0,1);///旋轉,對z軸轉
glTranslatef(0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week15 angle TRT again");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
```
step02
按一下p鍵重複動作
```c++
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE*fout=NULL,*fin=NULL;
void myWrite()
{
if(fout==NULL) fout=fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
printf("%.1f ",angle[i]);///小黑印出來
fprintf(fout,"%.1f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
float NewAngle[20],OldAngle[20];
void myRead()
{
if(fout!=NULL)
{
fclose(fout); fout=NULL;
}
if(fin==NULL) fin=fopen("file.txt","r");
for(int i=0;i<20;i++)
{
OldAngle[i]=NewAngle[i];
fscanf(fin,"%f",&NewAngle[i]);
}
glutPostRedisplay();///重畫畫面
}
void myInterpolate(float alpha)
{
for(int i=0;i<20;i++)
{
angle[i]=alpha*NewAngle[i]+(1-alpha)*OldAngle[i];
}
}
void timer(int t)
{
if(t%50==0) myRead();
myInterpolate((t%50)/50.0);
glutPostRedisplay();
glutTimerFunc(20,timer,t+1);
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='p')///play
{
myRead();
glutTimerFunc(0,timer,0);
}
if(key=='s') myWrite();///調好動作,才save存檔
if(key=='r') myRead();
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
//myWrite();
oldX=x;
glutPostRedisplay();///請glut重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();///右半部
glTranslatef(0.3,0.4,0);///把手臂掛回身體
glRotatef(angle[0],0,0,1);///旋轉,對z軸轉
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(0.3,0.5,0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(0.7,0.4,0);///把手臂掛回身體
glRotatef(angle[1],0,0,1);///旋轉,對z軸轉
glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左半部
glTranslatef(-0.3,0.4,0);///把手臂掛回身體
glRotatef(angle[2],0,0,1);///旋轉,對z軸轉
glTranslatef(0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(-0.3,0.5,-0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.7,0.4,0);///把手臂掛回身體
glRotatef(angle[3],0,0,1);///旋轉,對z軸轉
glTranslatef(0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week15 angle TRT again");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
```
glutLookat(x,y,z, eye 眼睛的位置
x,y,z center 要拍的中心的座標
x,y,z ) up
step03
week16_camera_projecttion_gluLookAt
aspect ratio 長寬比 ex:1920x1080 ,1280x720 ,640x480 ,16:9 ,4:3
```c++
#include <GL/glut.h>
void reshape(int w,int h)
{
float ar=(float)w/(float)h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);///3D變2D
glLoadIdentity();
gluPerspective(60,ar,0.1,100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,3, ///eye
0,0,0, ///center
0,1,0);///up向量
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(1);
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week16 camera");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
}
```
按滑鼠可拖曳茶壺模型角度
```c++
#include <GL/glut.h>
void reshape(int w,int h)
{
float ar=(float)w/(float)h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);///3D變2D
glLoadIdentity();
gluPerspective(60,ar,0.1,100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,3, ///eye
0,0,0, ///center
0,1,0);///up向量
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(1);
glutSwapBuffers();
}
void motion(int x,int y)
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt((x-150)/150.0,(y-150)/150.0,3,
0,0,0,
0,1,0);
glutPostRedisplay();///重畫畫面
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week16 camera");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
}
```
2022年5月31日 星期二
Different Dimension Demon的契約書 week15
step01
file-new-empty week15-1_PlaySound.cpp
#include<mmysystem.h>
#include<windows.h>
setting-compiler setting linker 加入winmm
```c
#include <windows.h>
#include <stdio.h>
int main()
{
printf("PlaySound()之前\n");
PlaySound("07042111.wav",NULL,SND_SYNC);
printf("PlaySound()之後\n");
}
```
播do re mi
```c
#include <windows.h>
#include <stdio.h>
int main()
{
PlaySound("do.wav",NULL,SND_SYNC);
PlaySound("re.wav",NULL,SND_SYNC);
PlaySound("mi.wav",NULL,SND_SYNC);
}
```
step02
1.ASYNC
```c
#include <windows.h>
#include <stdio.h>
int main()
{
PlaySound("07042111.wav",NULL,SND_ASYNC);///ASYNC不等待
while(1)
{
printf("請輸入數字: ");
int N;
scanf("%d",&N);
if(N==1) PlaySound("do.wav",NULL,SND_ASYNC);
if(N==2) PlaySound("re.wav",NULL,SND_ASYNC);
if(N==3) PlaySound("mi.wav",NULL,SND_ASYNC);
}
}
```
PlaySound()只能用wav檔
moodle下載CMP3_MCI.h放同目錄
#include "CMP3_MCI.h"
宣告CMP3_MCI.h
mp3load("檔名.mp3")
```c
#include <stdio.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;///宣告
int main()
{
mp3.Load("07042111.mp3");
mp3.Play();
printf("隨便等你輸入數字,程式卡住了囉: ");
int N;
scanf("%d",&N);
}
```
拿上週的week14_angles_fprintf_fscanf
file-new-project,glut專案 week15_angles_TRT_again
step03
file-new-project,glut專案 week15_hw_gundam_parts.cbp
2022年5月24日 星期二
Different Dimension Demon的契約書 week14
step01
file-new-empty week14-1.cpp
1.寫檔(write)
```c
#include <stdio.h>
int main()
{
FILE*fout=fopen("file.txt","w+");///指標fout開啟檔案
printf("Hello World\n");
fprintf(fout,"Hello World\n");
fclose(fout);///關閉檔案
}
```
file-new-empty week14-2.cpp
2.讀檔(read)
```c
#include <stdio.h>
int main()
{
FILE*fout=fopen("file.txt","w+");///指標fout開啟檔案
fprintf(fout,"3.1415926\n");
fclose(fout);///關閉檔案
float angle=0;
FILE*fin=fopen("file.txt","r");
fscanf(fin,"%f",&angle);
printf("讀到了角度:%f",angle);
fclose(fin);
}
```
用week13_rect_many_TRT改
3.
```c++
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE*fout=NULL;
void myWrite()
{
if(fout==NULL) fout=fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
printf("%.1f",angle[i]);///小黑印出來
fprintf(fout,"%.1f",angle[i]);
}
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
myWrite();
oldX=x;
glutPostRedisplay();///請glut重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();///右半部
glTranslatef(0.3,0.4,0);///把手臂掛回身體
glRotatef(angle[0],0,0,1);///旋轉,對z軸轉
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(0.3,0.5,0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(0.7,0.4,0);///把手臂掛回身體
glRotatef(angle[1],0,0,1);///旋轉,對z軸轉
glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左半部
glTranslatef(-0.3,0.4,0);///把手臂掛回身體
glRotatef(angle[2],0,0,1);///旋轉,對z軸轉
glTranslatef(0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(-0.3,0.5,-0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.7,0.4,0);///把手臂掛回身體
glRotatef(angle[3],0,0,1);///旋轉,對z軸轉
glTranslatef(0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
```
step02file-new-project week14_angle_fprintf_fscanf
1.複製動作(壓住r鍵)
```c++
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE*fout=NULL,*fin=NULL;
void myWrite()
{
if(fout==NULL) fout=fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
printf("%.1f ",angle[i]);///小黑印出來
fprintf(fout,"%.1f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead()
{
if(fout!=NULL)
{
fclose(fout); fout=NULL;
}
if(fin==NULL) fin=fopen("file.txt","r");
for(int i=0;i<20;i++)
{
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();///重畫畫面
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='r') myRead();
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
myWrite();
oldX=x;
glutPostRedisplay();///請glut重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();///右半部
glTranslatef(0.3,0.4,0);///把手臂掛回身體
glRotatef(angle[0],0,0,1);///旋轉,對z軸轉
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(0.3,0.5,0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(0.7,0.4,0);///把手臂掛回身體
glRotatef(angle[1],0,0,1);///旋轉,對z軸轉
glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左半部
glTranslatef(-0.3,0.4,0);///把手臂掛回身體
glRotatef(angle[2],0,0,1);///旋轉,對z軸轉
glTranslatef(0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(-0.3,0.5,-0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.7,0.4,0);///把手臂掛回身體
glRotatef(angle[3],0,0,1);///旋轉,對z軸轉
glTranslatef(0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week14 angle fprintf fscanf");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
```
2.
notepad++的.cbp檔之中的 working_dir="......."改成working_dir="."並存檔
codeblocks reload
freeglut.dll 從freeglut/bin複製至專案
step03
1.glutTimeFunc()計時器
```c++
#include <GL/glut.h>
#include <stdio.h>
void timer(int t)
{
printf("起床,現在時間: %d\n",t);
}
void display()
{
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutTimerFunc(1000,timer,1);
glutTimerFunc(2000,timer,2);
glutTimerFunc(3000,timer,3);
glutTimerFunc(4000,timer,4);
glutTimerFunc(5000,timer,5);
glutDisplayFunc(display);
glutMainLoop();
}
```
2.自動計時
```c++
#include <GL/glut.h>
#include <stdio.h>
void timer(int t)
{
printf("起床,現在時間: %d\n",t);
glutTimerFunc(1000,timer,t+1);
}
void display()
{
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutTimerFunc(5000,timer,0);///設定5秒後,從0開始計時
glutDisplayFunc(display);
glutMainLoop();
}
```
3.播放聲音PlaySound()
#include <mmsystem.h>
PlaySound("do.wav",NULL,SND_ASYNC);
```c++
#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void timer(int t)
{
printf("我起床囉! %d\n",t);
PlaySound("do.wav",NULL,SND_ASYNC);
glutTimerFunc(2000,timer,t+1);
}
void display()
{
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutTimerFunc(5000,timer,0);///設定5秒後,從0開始計時
glutDisplayFunc(display);
glutMainLoop();
}
```
2022年5月17日 星期二
Different Dimension Demon的契約書 week13
step01
1.week13_rect_TRT
四角形
```c++
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
```
2.加色彩
TRT程式碼
```
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
```
3.把旋轉中心放在正中心
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
```
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
```
旋轉
```c++
#include <GL/glut.h>
float angle=45;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();
glRotatef(angle,0,0,1);///旋轉,對z軸轉
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
```
把手臂掛回身體
```c++
#include <GL/glut.h>
float angle=45;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();
glTranslatef(0.3,0.4,0);///把手臂掛回身體
glRotatef(angle,0,0,1);///旋轉,對z軸轉
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
```
step02
1.用mouse motoin來旋轉
```c++
#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();///請glut重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();
glTranslatef(0.3,0.4,0);///把手臂掛回身體
glRotatef(angle,0,0,1);///旋轉,對z軸轉
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
```
2.新開week13__TRT_TRT
加上綠色下手肘
```c++
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();///請glut重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();
glTranslatef(0.3,0.4,0);///把手臂掛回身體
glRotatef(angle,0,0,1);///旋轉,對z軸轉
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(0.3,0.5,0.7,0.3);///上手臂
glPushMatrix();
//glTranslatef(0.3,0.4,0);///把手臂掛回身體
//glRotatef(angle,0,0,1);///旋轉,對z軸轉
//glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
```
擺動手臂
```c++
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();///請glut重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();
glTranslatef(0.3,0.4,0);///把手臂掛回身體
glRotatef(angle,0,0,1);///旋轉,對z軸轉
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(0.3,0.5,0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(0.7,0.4,0);///把手臂掛回身體
glRotatef(angle,0,0,1);///旋轉,對z軸轉
glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
```
step03
1.week13_rect_many TRT
加左半部的手
```c++
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();///請glut重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();///右半部
glTranslatef(0.3,0.4,0);///把手臂掛回身體
glRotatef(angle,0,0,1);///旋轉,對z軸轉
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(0.3,0.5,0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(0.7,0.4,0);///把手臂掛回身體
glRotatef(angle,0,0,1);///旋轉,對z軸轉
glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左半部
glTranslatef(-0.3,0.4,0);///把手臂掛回身體
glRotatef(angle,0,0,1);///旋轉,對z軸轉
glTranslatef(0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(-0.3,0.5,-0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.7,0.4,0);///把手臂掛回身體
glRotatef(angle,0,0,1);///旋轉,對z軸轉
glTranslatef(0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
```
2.多關節,用keyboard操控
```c++
#include <GL/glut.h>
float angle[20],oldX=0;
int angleID=0;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
oldX=x;
glutPostRedisplay();///請glut重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///四邊形
glPushMatrix();///右半部
glTranslatef(0.3,0.4,0);///把手臂掛回身體
glRotatef(angle[0],0,0,1);///旋轉,對z軸轉
glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(0.3,0.5,0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(0.7,0.4,0);///把手臂掛回身體
glRotatef(angle[1],0,0,1);///旋轉,對z軸轉
glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左半部
glTranslatef(-0.3,0.4,0);///把手臂掛回身體
glRotatef(angle[2],0,0,1);///旋轉,對z軸轉
glTranslatef(0.3,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(1,0,0);///紅色
glRectf(-0.3,0.5,-0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.7,0.4,0);///把手臂掛回身體
glRotatef(angle[3],0,0,1);///旋轉,對z軸轉
glTranslatef(0.7,-0.4,0);///把手臂旋轉中心放在正中心
glColor3f(0,1,0);///綠色
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
```
VERY BEAUTIFUL, VERY POWERFUL
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