2022年5月24日 星期二

A

    

 week14

1.今日課程:寫檔fprintf()、讀檔fscanf()、寫檔fprintf()+project、讀檔fscanf()+project

1.1  程式碼:#include<stdio.h>

int main()

{

///檔案指標fout 開啟檔案(檔名,write模式)


    FILE * fout = fopen("write.txt","w+");

    printf("Hello world\n");

    fprintf(fout,"Hello world\n");

    fclose(fout);


}

1.2  程式碼:#include<stdio.h>

int main()

{

///檔案指標fout 開啟檔案(檔名,write模式)


    FILE * fout = fopen("file.txt","w+");

    fprintf(fout,"3.1415926\n");

    fclose(fout);///關檔



    float angle =0;

    FILE * fin=fopen("file.txt","r");

    fscanf(fin,"%f",&angle);///沒加&會當

    printf("讀到了角度:%f",angle);

    fclose(fin);


}

1.3 加上my read 按下鍵盤r可以撥放音樂

#include <opencv/highgui.h>
 #include <opencv/cv.h>  #include <GL/glut.h>  #include <stdio.h> float angle[20],oldx=0;
int angleID=0;
FILE * fout = NULL,* fin= NULL;
void myWrite()
{
if(fout==NULL) fout=fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
printf("%.1f",angle[i]);
fprintf(fout,"%.1f",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
} void myRead()
{
if(fout!=NULL) {fclose(fout); fout=NULL;}
if(fin==NULL) fin=fopen("file.txt","r");
for(int i=0;i<20;i++)
{
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();
}
void keyBoard(unsigned char key,int x,int y)
{
if(key=='r') myRead();
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
} void mouse(int button,int state,int x,int y)
{
oldx=x;
} void motion(int x,int y)
{
angle[angleID]+=(x-oldx);///改變量質
myWrite();
oldx=x;
glutPostRedisplay();///重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); ///畫圖前,清畫面
glColor3f(1,1,1);///白色的
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();///右半邊
glTranslatef(0.3,0.4,0);///將方塊掛回原來的地方
glRotatef(angle[0],0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///將方塊中心移到世界中心
glColor3f(1,0,0);///紅色
glRectf(0.3,0.5,0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(0.7,0.4,0);///將方塊掛回原來的地方
glRotatef(angle[1],0,0,1);///對z軸旋轉
glTranslatef(-0.7,-0.4,0);///將方塊中心移到世界中心
glColor3f(0,1,0);///綠色
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左半邊
glTranslatef(-0.3,0.4,0);///將方塊掛回原來的地方
glRotatef(angle[2],0,0,1);///對z軸旋轉
glTranslatef(0.3,-0.4,0);///將方塊中心移到世界中心
glColor3f(1,0,0);///紅色
glRectf(-0.3,0.5,-0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.7,0.4,0);///將方塊掛回原來的地方
glRotatef(angle[3],0,0,1);///對z軸旋轉
glTranslatef(0.7,-0.4,0);///將方塊中心移到世界中心
glColor3f(0,1,0);///綠色
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers(); ///畫好後,交換出來
}
int main(int argc,char**argv) ///main()主函式進階版
{
glutInit(&argc,argv); ///把參數給glutInit初始化
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH); ///雙緩衝區,3D深度功能
glutCreateWindow("第13的程式"); ///開啟GLUT視窗
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyBoard);
glutDisplayFunc(display); ///用來顯示函式
glutMainLoop();
}







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