WEEK14
1. 寫檔、讀檔2. 關節、做動畫
3. 計時器 glutTimerFunc(時間, timer, 參數t)
4. 播放聲音
0.new empty file,存檔成week14-1_fprintf裡的week14.cpp
先寫檔
#include <stdio.h>
int main()
{///檔案指標 fout 開啟檔案(檔名,write模式)
FILE * fout = fopen("file.txt" , "w+");
printf( "Hello World\n");
fprintf(fout,"Hello World\n");
fclose(fout);///關閉檔案
}
讀檔
#include <stdio.h>
int main()
{///檔案指標 fout 開啟檔案(檔名,write模式)
FILE * fout = fopen("file.txt" , "w+");
fprintf(fout,"3.1415926\n");
fclose(fout);///關閉檔案
float angle=0;
FILE * fin = fopen("file.txt","r");
fscanf(fin,"%f",&angle); ///沒加&會當掉
printf("讀到了角度:%f",angle);
fclose(fin);
}
WEEK13改成WEEK14
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;///0號關節,1號關節...
FILE * fout = NULL;
void myWrite(){
if(fout==NULL) fout=fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%.1f",angle[i]);///小黑印出來
fprintf(fout , "%.1f", angle[i]);///檔案印出來
}
}
void keyboard(unsigned char key,int x ,int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
myWrite();
oldX=x;
glutPostRedisplay();///請GLUT重劃畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///身體
glPushMatrix();
glTranslatef(0.3,0.4,0);///把手臂掛在身上
glRotatef(angle[0],0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///挑整手臂的旋轉中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);///把手肘掛回去
glRotatef(angle[1],0,0,1);///旋轉
glTranslatef(-0.7,-0.4,0);
glColor3f(0,1,0);///綠色的
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);///把手臂掛在身上
glRotatef(angle[2],0,0,1);///對z軸旋轉
glTranslatef(0.3,-0.4,0);///挑整手臂的旋轉中心
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);///把手肘掛回去
glRotatef(angle[3],0,0,1);///旋轉
glTranslatef(0.7,-0.4,0);
glColor3f(0,1,0);///綠色的
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])//main()主函式 進階版
{
glutInit(&argc,argv);//把參數送給glutInit初始化
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);//雙緩衝區+3D深度功能
///glutInitWindowSize(600,600);
glutCreateWindow("week13_rect_TRT");//開GLUT視窗
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);//顯示用的函式
glutMainLoop();
}
計時器
#include <GL\glut.h>
void timer(int t){
printf("起床,現在時間: %d\n",t); } void display(){ } int main(int argc, char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH); glutCreateWindow("week14_timer"); glutTimerFunc(1000,timer, 1); glutTimerFunc(2000,timer, 2); glutTimerFunc(3000,timer, 3); glutTimerFunc(4000,timer, 4); glutTimerFunc(5000,timer, 5); ///glutTimerFunc(等多久時間, timer ,t參數) glutDisplayFunc(display); glutMainLoop(); }
簡化程式碼
#include <stdio.h> |
#include <GL\glut.h> |
void timer(int t){ |
printf("起床,現在時間: %d\n",t); |
glutTimerFunc(1000,timer, t+1);///再呼叫下一個timer |
} |
void display(){ |
} |
int main(int argc, char** argv) |
{ |
glutInit(&argc,argv); |
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH); |
glutCreateWindow("week14_auto_timer"); |
glutTimerFunc(5000,timer, 0);///設定五秒後,才會出現timer 0 |
///glutTimerFunc(等多久時間, timer ,t參數) |
glutDisplayFunc(display); |
glutMainLoop(); |
} |
播放聲音
#include <stdio.h> |
#include <GL\glut.h> |
#include <mmsystem.h> |
void timer(int t){ |
printf("起床,現在時間: %d\n",t); |
PlaySound("do.wav", NULL , SND_ASYNC); |
glutTimerFunc(1000,timer, t+1);///再呼叫下一個timer |
} |
void display(){ |
} |
int main(int argc, char** argv) |
{ |
glutInit(&argc,argv); |
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH); |
glutCreateWindow("week14_auto_timer"); |
glutTimerFunc(5000,timer, 0);///設定五秒後,才會出現timer 0 |
///glutTimerFunc(等多久時間, timer ,t參數) |
glutDisplayFunc(display); |
glutMainLoop(); |
} |

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