2022年3月22日 星期二

諺哥電腦圖學筆記 week05

 


a:keyboard(鍵盤函式)

重要詞彙:
1.glutKeyboardFunc(keyboard); ///鍵盤函式,可辨別你鍵盤按了甚麼
程式碼:
#include <GL/glut.h>///使用外掛,簡化程式
#include <stdio.h>
void display()
{
     glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); ///畫圖前,清畫面
    glColor3f(1,1,0); ///設定色彩(黃色)
    glutSolidTeapot(0.3); ///實心的茶壺
    glutSwapBuffers(); ///畫好後,交換出來
}
void keyboard(unsigned char key,int x,int y)
{
    printf("你按下 %c 在 %d %d 座標\n",key,x,y);///可辨別你鍵盤按了甚麼
}
int main(int argc,char**argv)///main()主函式進階版
{
    glutInit(&argc,argv);///把參數給glutInit初始化
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);///雙緩衝區,3D深度功能
    glutCreateWindow("第05的程式keyboard");///開啟GLUT視窗
    glutDisplayFunc(display);///用來顯示函式,display是函式
    glutKeyboardFunc(keyboard);///鍵盤函式
    glutMainLoop(); /// 將點連接起來
}

#include <GL/glut.h>
#include <stdio.h>
void display()
{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,0);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
 void keyboard( unsigned char key,int x,int y)
{
}
void mouse(int button,int state,int x,int y)
{
}
void motion(int x,int y)
{
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week05 keyboard");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}


#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0;
int oldX=0,oldY=0;
void display()
{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
    glColor3f(1,1,0);
    glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
 void keyboard( unsigned char key,int mouseX,int mouseY)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
}
void motion(int mouseX,int mouseY)
{
    x+=(mouseX-oldX); y+=(mouseY-oldY);
    oldX=mouseX; oldY=mouseY;
    display();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week05 keyboard");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0,scale=1.0;
int oldX=0,oldY=0;
void display()
{
    glClearColor(0.5,0.5,0.5,1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
    glScalef(scale,scale,scale);
    glColor3f(1,1,0);
    glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
 void keyboard( unsigned char key,int mouseX,int mouseY)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
    oldX = mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
    if(mouseX-oldX>0) scale*=1.01;
    if(mouseX-oldX<0) scale*=0.99;
    oldX=mouseX; oldY=mouseY;
    display();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week05 keyboard");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}








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