a:keyboard(鍵盤函式)
重要詞彙:
1.glutKeyboardFunc(keyboard); ///鍵盤函式,可辨別你鍵盤按了甚麼
程式碼:
#include <GL/glut.h>///使用外掛,簡化程式
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); ///畫圖前,清畫面
glColor3f(1,1,0); ///設定色彩(黃色)
glutSolidTeapot(0.3); ///實心的茶壺
glutSwapBuffers(); ///畫好後,交換出來
}
void keyboard(unsigned char key,int x,int y)
{
printf("你按下 %c 在 %d %d 座標\n",key,x,y);///可辨別你鍵盤按了甚麼
}
int main(int argc,char**argv)///main()主函式進階版
{
glutInit(&argc,argv);///把參數給glutInit初始化
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);///雙緩衝區,3D深度功能
glutCreateWindow("第05的程式keyboard");///開啟GLUT視窗
glutDisplayFunc(display);///用來顯示函式,display是函式
glutKeyboardFunc(keyboard);///鍵盤函式
glutMainLoop(); /// 將點連接起來
}
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard( unsigned char key,int x,int y)
{
}
void mouse(int button,int state,int x,int y)
{
}
void motion(int x,int y)
{
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0;
int oldX=0,oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX,int mouseY)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
}
void motion(int mouseX,int mouseY)
{
x+=(mouseX-oldX); y+=(mouseY-oldY);
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0,scale=1.0;
int oldX=0,oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX,int mouseY)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX = mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
if(mouseX-oldX>0) scale*=1.01;
if(mouseX-oldX<0) scale*=0.99;
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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