Week 05
Step01 介紹電腦圖學之父 Ivan Sutherland Sketchpad 並嘗試再現其研究
Step02-1 打開網頁https://jsyeh.org/3dcg10/ 下載win32.zip 以及data.zip
step02-2 解壓縮 windows至windows資料夾並且將data資料夾放入windows資料夾
step02-3 打開Tranformation.exe 嘗試使用,下面區域可試交換兩行程式碼(移動,轉動)會有自轉,公轉效果。
Step 03-1 將程式碼key入
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
printf("你按了 %c 在 %d %d坐標\n",key,x,y);
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
可得到成果
Step 03-2將程式碼改為
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
}
void mouse(int button ,int state,int x,int y)
{
}
void motion(int x,int y)
{
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
Step 03-3將程式碼改為
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0;
int oldx=0,oldy=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslated((x-150)/150.0,-(y-150)/150.0,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mousex,int mousey)
{
}
void mouse(int button ,int state,int mousex,int mousey)
{
}
void motion(int mousex,int mousey)
{
x+=(mousex-oldx);y+=(mousey-oldy);
oldx=(mousex);oldy=mousey;
display();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
 |
| 可以用滑鼠拉茶壺了 |
Step 03-4將程式碼改為
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0;
int oldx=0,oldy=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslated((x-150)/150.0,-(y-150)/150.0,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mousex,int mousey)
{
}
void mouse(int button ,int state,int mousex,int mousey)
{
oldx=mousex;oldy=mousey;
}
void motion(int mousex,int mousey)
{
x+=(mousex-oldx);y+=(mousey-oldy);
oldx=(mousex);oldy=mousey;
display();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
 |
| 解決瞬間移動的問題 |
Step 03-5將程式碼改為
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0,scale=1.0;;
int oldx=0,oldy=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslated((x-150)/150.0,-(y-150)/150.0,z);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mousex,int mousey)
{
}
void mouse(int button ,int state,int mousex,int mousey)
{
oldx=mousex;oldy=mousey;
}
void motion(int mousex,int mousey)
{
if(mousex-oldx>0)scale*=1.01;
if(mousex-oldx<0)scale*=0.99;
//x+=(mousex-oldx);y+=(mousey-oldy);
oldx=(mousex);oldy=mousey;
display();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
 |
| 可放大縮小 |
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