2022年3月22日 星期二

 今日天氣陰3/22WEEK05


1.電腦圖學之父Ivan Sutherland

2.jsyeh.org/3dcg10下載data.zip,windows

(1)keyboard函式(將滑鼠放在茶壺的視窗內,隨意按下鍵盤中的字元,顯示出所按的鍵及座標)

程式碼:

#include <GL/glut.h>

#include <stdio.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);


    glColor3f(1,1,0);


    glutSolidTeapot(0.3);


    glutSwapBuffers();

}

void keyboard(unsigned char key,int x,int y)


{

    printf("你按下了 %c 在 %d %d 座標\n",key,x,y);

}


int main(int argc, char** argv)


{


    glutInit(&argc, argv);


    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);


    glutCreateWindow("week04");


    glutDisplayFunc(display);


    glutKeyboardFunc(keyboard); //keyboard函式


    glutMainLoop();

}





(2)  2-1. 鍵盤函式 glutKeyboardFunc()

    新增一個keyboard函式,讓按下鍵盤時,能夠得知當下滑鼠的座標

程式碼:

#include <GL/glut.h>

#include <stdio.h>

float x=0,y=0,z=0;

int oldX=0,oldY=0;

void display()

{

   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        glPushMatrix();///備份矩陣

        glTranslatef((x-150)/150.0,-(y-150)/150.0,z);

        glColor3f(1,1,0);

        glutSolidTeapot(0.3);

    glPopMatrix();///還原矩陣

    glutSwapBuffers();

}

void keyboard(unsigned char key,int mouseX,int mouseY)

{

}

void mouse(int bitton,int state,int mouseX,int mouseY)

{

}

void motion(int mouseX,int mouseY)

{

    x+=(mouseX-oldX); y+=(mouseY-oldY);

    oldX =mouseX;     oldY= mouseY;

    display();

}

int main (int argc,char**argv)

{

    glutInit( &argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week04 Rotate");

    glutDisplayFunc(display);

    glutKeyboardFunc(keyboard);

    glutMotionFunc(motion);

    glutMouseFunc(mouse);

    glutMainLoop();

}


 2-2再新增一個新專案week05_keyboard_mouse_motion,接續上個程式week05_keyboard 變成 keyboard+mouse+motion


2-3.加入一個motion函式讓茶壺能夠跟著滑鼠移動


void motion(int mouseX,int mouseY)

{

    x+=(mouseX-oldX); y+=(mouseY-oldY);

    oldX =mouseX;     oldY= mouseY;

    display();

}





2-4.加入一個motion函式讓茶壺能夠跟著滑鼠移動
將滑鼠位址設成 oldx , oldy就可理了

void mouse(int bitton,int state,int mouseX,int mouseY)

{

    oldX= mouseX; oldY= mouseY;

}

2-5.將茶壺放大縮小


程式碼
:#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0,scale=1.0;
    ///使茶壺在正中央
int oldX=0,oldY=0;
void display()
{
    glClearColor(0.5,0.5,0.5,1);///R G B A(為半透明,目前沒開)
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();///備分矩陣
        glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
        glScalef(scale,scale,scale);///都縮放成scale倍
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();///還原矩陣
    glutSwapBuffers();

}
void keyboard(unsigned char key,int mousex,int mousey)
{

}
void mouse(int botton,int state,int mousex,int mousey)
{
    oldX=mousex; oldY=mousey;
}
void motion(int mousex,int mousey)///用滑鼠移動茶壺
{
    if((mousex-oldX)>0)scale*=1.01;
    if((mousex-oldX)<0)scale*=0.99;
    //x+=(mousex-oldX); y+=(mousey-oldY);
    oldX=mousex; oldY=mousey;
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week05_keyboard_mouse_motion");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}





沒有留言:

張貼留言

VERY BEAUTIFUL, VERY POWERFUL

一.     一樣先安裝且設定好freeglut,OpecCV, 開啟CodeBlocks建立新專案 week11_gundam,                 把 MyGundam.zip下載解壓縮後的data資料夾放到freeglut/bin裡面 把week09_openc...