今日天氣陰3/22WEEK05
1.電腦圖學之父Ivan Sutherland
2.jsyeh.org/3dcg10下載data.zip,windows
(1)keyboard函式(將滑鼠放在茶壺的視窗內,隨意按下鍵盤中的字元,顯示出所按的鍵及座標)
程式碼:
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
printf("你按下了 %c 在 %d %d 座標\n",key,x,y);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard); //keyboard函式
glutMainLoop();
}
新增一個keyboard函式,讓按下鍵盤時,能夠得知當下滑鼠的座標
程式碼:
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0;
int oldX=0,oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份矩陣
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();///還原矩陣
glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX,int mouseY)
{
}
void mouse(int bitton,int state,int mouseX,int mouseY)
{
}
void motion(int mouseX,int mouseY)
{
x+=(mouseX-oldX); y+=(mouseY-oldY);
oldX =mouseX; oldY= mouseY;
display();
}
int main (int argc,char**argv)
{
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04 Rotate");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutMainLoop();
}
2-2再新增一個新專案week05_keyboard_mouse_motion,接續上個程式week05_keyboard 變成 keyboard+mouse+motion
void motion(int mouseX,int mouseY)
{
x+=(mouseX-oldX); y+=(mouseY-oldY);
oldX =mouseX; oldY= mouseY;
display();
}
void mouse(int bitton,int state,int mouseX,int mouseY)
{
oldX= mouseX; oldY= mouseY;
}
2-5.將茶壺放大縮小



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