2022年6月25日 星期六

電腦圖學week14課堂筆記

 課堂內容 : fprintf()、fscanf() 寫檔和讀檔;fprintf()、fscanf() + project

1.寫檔
#include <stdio.h>
int main()
{
    FILE * fout = fopen("file.txt", "w+");
    printf("Hello World\n");
    fprintf(fout,"Hello World\n");
    fclose(fout);
}
2.讀檔
#include <stdio.h>
int main()
{
    FILE * fout = fopen("file.txt", "w+");
    fprintf(fout,"3.1415926\n");
    fclose(fout);

    float angle=0;
    FILE * fin = fopen("file.txt", "r");
    fscanf(fin, "%f", &angle );
    printf("角度:%f", angle);
    fclose(fin);
}
3.加入上週的程式
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldx=0;
int angleID=0;
FILE*fout=NULL;
void mywrite()
{
    if(fout == NULL) fout=fopen("file.txt", "w+");
    for(int i=0 ; i<20 ; i++)
    {
        printf("%.1f\n", angle[i]);
        fprintf(fout, "%.1f", angle[i]);
    }
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='0')angleID=0;
    if(key=='1')angleID=1;
    if(key=='2')angleID=2;
    if(key=='3')angleID=3;
}
void mouse(int button,int state,int x,int y)
{
    oldx=x;
}
void motion(int x,int y)
{
    angle[angleID]+=(x-oldx);
    mywrite();
    oldx=x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.5);
    glPushMatrix();
        glTranslatef(0.3,0.4,0);
        glRotatef(angle[0],0,0,1);
        glTranslatef(-0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);
        glPushMatrix();
            glTranslatef(0.7,0.4,0);
            glRotatef(angle[1],0,0,1);
            glTranslatef(-0.7,-0.4,0);
            glColor3f(0,1,0);
            glRectf(0.7,0.5,1.0,0.3);
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();
        glTranslatef(-0.3,0.4,0);
        glRotatef(-angle[2],0,0,1);
        glTranslatef(0.3,0.4,0);
        glColor3f(1,0,0);
        glRectf(-0.3,-0.5,-0.7,-0.3);
        glPushMatrix();
            glTranslatef(-0.7,-0.4,0);
            glRotatef(-angle[3],0,0,1);
            glTranslatef(0.7,0.4,0);
            glColor3f(0,1,0);
            glRectf(-0.7,-0.5,-1.0,-0.3);
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);
    glutDisplayFunc(display);
    glutMainLoop();
}
最後可以做成動畫 : 
#include <GL/glut.h>
#include <stdio.h>
float angle[20] , oldx=0;
int angleID=0;
FILE*fout=NULL, *fin=NULL;
void myWrite(){
    if( fout == NULL) fout = fopen("file.txt", "w+");
    for(int i=0; i<20; i++)
    {
        printf("%.1f ", angle[i] );
        fprintf(fout, "%.1f ", angle[i] );
    }
    printf("\n");
    fprintf(fout,"\n");
}
void myRead()
{
    if( fout != NULL )  fclose(fout); fout=NULL;
    if( fin == NULL ) fin = fopen("file.txt", "r");
    for(int i=0; i<20; i++)
    {
        fscanf(fin, "%f",&angle[i] );
    }
    glutPostRedisplay();
}
void keyboard(unsigned char key , int x  , int y)
{
    if (key=='r') myRead();
    if (key=='0') angleID=0;
    if (key=='1') angleID=1;
    if (key=='2') angleID=2;
    if (key=='3') angleID=3;
}
void mouse(int button , int state , int x ,int y)
{
    oldx=x;
}
void motion (int x, int y)
{
    angle[angleID]+=(x-oldx);
    myWrite();
    oldx=x;
    glutPostRedisplay();
}
void display()
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.5);
    glPushMatrix();
        glTranslatef(0.3,0.4,0);
        glRotatef(angle[0],0,0,1);
        glTranslatef(-0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);
        glPushMatrix();
            glTranslatef(0.7,0.4,0);
            glRotatef(angle[1],0,0,1);
            glTranslatef(-0.7,-0.4,0);
            glColor3f(0,1,0);
            glRectf(0.7,0.5,1.0,0.3);
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();
        glTranslatef(-0.3,0.4,0);
        glRotatef(angle[2],0,0,1);
        glTranslatef(0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(-0.3,0.5,-0.7,0.3);
        glPushMatrix();
            glTranslatef(-0.7,0.4,0);
            glRotatef(angle[3],0,0,1);
            glTranslatef(0.7,-0.4,0);
            glColor3f(0,1,0);
            glRectf(-0.7,0.5,-1.0,0.3);
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week14");
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}
按 r 可以重複剛剛的動作








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