今日課堂內容 : (1) glRectf()函式 和 glRectf()做的手臂
1. glRectf() 四個函數分別為 (1)右上X,右上Y,左上X,左上Y
第一個程式 :
#include <GL/glut.h>
float angle=45;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf( 0.3, 0.5, -0.3, -0.5);
glPushMatrix();
glTranslatef( 0.3, 0.4, 0);
glRotatef(angle, 0,0,1);
glTranslatef(-0.3, -0.4, 0);
glColor3f(1,0,0);
glRectf( 0.3, 0.5, 0.7, 0.3);
glPopMatrix();
glutSwapBuffers();
}2. glRectf()加上手臂
第二個程式 :
#include <GL/glut.h>
float angle=0, oldX=0;
void mouse(int button, int state, int x, int
y)
{
oldX = x;
}
oldX = x;
}
void motion(int x, int y)
{
angle += (x-oldX);
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(
0.3, 0.5, -0.3, -0.5);
glPushMatrix();
glTranslatef( 0.3, 0.4, 0);
glRotatef(angle, 0,0,1);
glTranslatef(-0.3, -0.4, 0);
glColor3f(1,0,0);
glRectf( 0.3, 0.5, 0.7, 0.3);
glPushMatrix();
glTranslatef( x, y, z);
glRotatef(angle, 0,0,1);
glTranslatef(x2,y2,z2);
glColor3f(0,1,0);
glRectf( 0.7, 0.5, 1.0, 0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
最後的程式碼 :
#include <GL/glut.h>
float angle[20],oldx=0;
int angleID=0;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0')angleID=0;
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldx=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldx);
oldx=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);
glRotatef(-angle[2],0,0,1);
glTranslatef(0.3,0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,-0.5,-0.7,-0.3);
glPushMatrix();
glTranslatef(-0.7,-0.4,0);
glRotatef(-angle[3],0,0,1);
glTranslatef(0.7,0.4,0);
glColor3f(0,1,0);
glRectf(-0.7,-0.5,-1.0,-0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week13");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}

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