一
1-1.alpha內插公式 : alpha : `0.0~1.0`
`angle = alpha * 新 + ( 1 - alpha ) * 舊`
ex.
- alpha : 0 => 舊
- alpha : 0.5 => 半新半舊
- alpha : 1 => 新
1-2.開glut新專案,用上週TRT_again程式改
///
#include <GL/glut.h>
#include <stdio.h>
float angle[20], oldX=0;
int angleID=0;
FILE * fout =NULL,*fin=NULL;
void myWrite(){
if(fout==NULL)
fout=fopen("file.txt,","w+");
for(int i=0;i<20;i++){
printf(" %.1f ",angle[i]);
fprintf(fout," %.1f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
float NewAngle[20],OldAngle[20];
void myRead(){
if(fout!=NULL){fclose(fout);fout=NULL;}
if(fin==NULL)fin=fopen("file.txt,","r");
for(int i=0;i<20;i++){
OldAngle[i]=NewAngle[i];
fscanf(fin,"%f",&NewAngle[i]);
}
glutPostRedisplay();
}
void myInterpolate(float alpha)
{
for(int i=0;i<20;i++){
angle[i]=alpha * NewAngle[i] + (1-alpha) * OldAngle[i];
}
}
int t=0;
void keyboard(unsigned char key,int x,int y)
{
if(key=='p'){
if(t%30==0) myRead();
myInterpolate( (t%30)/30.0 );
glutPostRedisplay();
t++;
}
if(key=='s') myWrite();
if(key=='r') myRead();
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
///myWrite();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5, -0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5, 0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(0.7,0.5, 1.0,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5, -0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.7,0.5, -1.0,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 angle TRT again");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
///
長按P會有動畫
///
#include <GL/glut.h>
#include <stdio.h>
float angle[20], oldX=0;
int angleID=0;
FILE * fout =NULL,*fin=NULL;
void myWrite(){
if(fout==NULL)
fout=fopen("file.txt,","w+");
for(int i=0;i<20;i++){
printf(" %.1f ",angle[i]);
fprintf(fout," %.1f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
float NewAngle[20],OldAngle[20];
void myRead(){
if(fout!=NULL){fclose(fout);fout=NULL;}
if(fin==NULL)fin=fopen("file.txt,","r");
for(int i=0;i<20;i++){
OldAngle[i]=NewAngle[i];
fscanf(fin,"%f",&NewAngle[i]);
///fscanf(fin," %f ",&angle[i]);
}
glutPostRedisplay();
}
void myInterpolate(float alpha)
{
for(int i=0;i<20;i++){
angle[i]=alpha * NewAngle[i] + (1-alpha) * OldAngle[i];
}
}
void timer(int t)
{
myInterpolate((t%50)/50.0);
glutPostRedisplay();
glutTimerFunc(20,timer,t+1);
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='p'){
myRead();
glutTimerFunc(0,timer,0);
}
if(key=='s') myWrite();
if(key=='r') myRead();
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
///myWrite();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5, -0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5, 0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(0.7,0.5, 1.0,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5, -0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.7,0.5, -1.0,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 angle TRT again");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
///
二
開啟windows/projection
三
///
#include <GL/glut.h>
void reshape(int w/int h)
{
float ar=(float)w/(float)h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);///3D變2D
glLoadIdentity();
gluPerspective(60,ar,0.1,100);
glMatrixMode(GL_MODELVIEW);///3D Model+View
glLoadIdentity();
gluLookAt(0,0,3,///eye
0,0,0,///center看哪裡
0,1,0);///up向量
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(1);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week16 camara");
glutDisplayFunc(display);
glutReshapeFunc(reshape);///範例用resize
glutMainLoop();
}
///
再改成以下
///
#include <GL/glut.h>
void reshape(int w,int h)
{
float ar=(float)w/(float)h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);///3D變2D
glLoadIdentity();
gluPerspective(60,ar,0.1,100);
glMatrixMode(GL_MODELVIEW);///3D Model+View
glLoadIdentity();
gluLookAt(0,0,3,///eye
0,0,0,///center看哪裡
0,1,0);///up向量
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(1);
glutSwapBuffers();
}
void motion (int x,int y)
{
glMatrixMode(GL_MODELVIEW);///3D Model+View
glLoadIdentity();
gluLookAt((x-150)/150.0,(y-150)/150.0,3,///eye
0,0,0,///center看哪裡
0,1,0);///up向量
glutPostRedisplay();///請重畫畫面
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week16 camara");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
}
///

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