今天一開始我們先學播聲音
因為沒有音檔,所以一開始應該會播錯誤訊息的音效
然而可能程式會錯誤無法播放
就必須在compilier>linker裡設定winmm
然後我們把上週教的動畫程式碼複製過來
因為上週教的程式會動得很慢,所以我們要改善它
把myWrite()註解掉,在keyboard裡新增save的程式
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE * fout = NULL, * fin = NULL;
void myWrite()
{
if(fout == NULL)fout=fopen("file.txt","w+");
for (int i=0;i<20;i++)
{
printf("%.1f ",angle[i]);
fprintf(fout,"%.1f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead()
{
if(fout != NULL){fclose(fout);fout=NULL;}
if(fin == NULL)fin=fopen("file.txt","r");
for(int i=0;i<20;i++)
{
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();
}
void keyboard(unsigned char key,int x, int y)
{
if(key=='s')myWrite();
if(key=='r')myRead();
if(key=='0')angleID=0;
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
}
void mouse(int button,int state,int x,int y )
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID] += (x-oldX);
///myWrite();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);
glRotatef(angle[2],0,0,1);
glTranslatef(+0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(+0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.7,0.5,-1.0,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);
glutCreateWindow("week15");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
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