# Week16
## 電腦圖學 Week16 2022-06-07
```
1. 主題: 內插、動作內插
2. 主題: 攝影機、運鏡
3. 實作: gluLookAt()
```
## step01-1 Alpha內插公式 => alpha: 0.0~1.0
>>> angle=alpha*新+(1-alpha)*舊
```
ex.
- alpha:0 => 舊
- alpha:0.5 =>半新半就
- alpha:1 =>新
## 電腦圖學 Week16 2022-06-07
```
1. 主題: 內插、動作內插
2. 主題: 攝影機、運鏡
3. 實作: gluLookAt()
```
## step01-1 Alpha內插公式 => alpha: 0.0~1.0
>>> angle=alpha*新+(1-alpha)*舊
```
ex.
- alpha:0 => 舊
- alpha:0.5 =>半新半就
- alpha:1 =>新
可以使用Excel or Google Spreadsheet 來做
```
```
```C
1.File-New-Project-GLUT專案-week16_interpolation 內插
2.複製程式=>執行=>mouse motion改動作,按s存檔一行關節動作*4次
3.按r之後發現動作不連續
```
## 改造程式碼
```C
1.void myInterpolate(float alpha)
2.一樣按s儲存每個動作
3.按下p可以逐步計算內插,做新舊角度交換
if(key=='p'){///play
if(t%30==0) myRead();///介於0.0~1.0
myInterpolate((t%30)/30.0);
glutPostRedisplay();
t++;
}
=>>動畫變得更順👍👍
```
```
1.透過上一節課的程式碼進行修改
2.將原本的一直按著p改成按一次p可以自動重複撥放
3.timer計時器可以設定幾秒撥一次動畫
4.%50的原因是因為這樣計算下來每1秒會跑一格動畫
```
## 目前程式碼
```C
///week15修改自week14_angles_fprintf
///week16_interpolation
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE * fout=NULL, * fin = NULL;
void myWrite()
{///每呼叫一次myWrite
if(fout == NULL)fout=fopen("file.txt","w+");
for(int i = 0;i<20;i++)
{
printf("%.1f ",angle[i]);///小黑印出來
fprintf(fout,"%.1f ",angle[i]);///檔案印出來
}///這裡老師沒有fclose
printf("\n");///小黑印出跳行
fprintf(fout,"\n");///檔案跳行
}
float NewAngle[20],OldAngle[20];
void myRead()
{
if(fout!=NULL){fclose(fout); fout=NULL;}
if(fin==NULL) fin=fopen("file.txt","r");
for(int i=0;i<20;i++)
{
OldAngle[i]=NewAngle[i];///原來新的變舊
fscanf(fin,"%f",&NewAngle[i]);///得到新角度
///fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();///重劃畫面
}
void myInterpolate(float alpha)
{
for(int i=0;i<20;i++)
{
angle[i]=alpha*NewAngle[i]+(1-alpha)*OldAngle[i];
}
}
void timer (int t)
{ if(t%50==0) myRead();
myInterpolate((t%50)/50.0);
glutPostRedisplay();
glutTimerFunc(20,timer,t+1);
}
///int t=0;
void keyboard(unsigned char key,int x,int y)
{
if(key=='p'){///play
myRead();
glutTimerFunc(0,timer,0);
///if(t%30==0) myRead();///介於0.0~1.0
///myInterpolate((t%30)/30.0);
///glutPostRedisplay();
///t++;
}
if(key=='s') myWrite();///調好動作才save存檔
if(key=='r') myRead();
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
///myWrite();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.7,0.5,-1.0,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week16_interpolation");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
```
```
eye=>眼睛座標位置
center=>看哪裡位置
up=>向量(攝影機指向的地方)
謝謝老師熱情的代入教學
```
>>> 不會變形
```
1.File-New-Project-GLUT專案-week16_camera_projection_GlutLookat
2.備份177行範例,透過那段程式進行修改
3.aspect ratio 長寬比(左寬右高) ex.1920x1080 1280x720 640x480,16:9,4:3....
```
1.新增void motion函式
2.原本視角固定在0,0,3的位置=>(x-150)/150.0,(y-150)/150.0,3, ///eye
(透過滑鼠的滑動做出視窗的轉變)
```
## 現在程式碼
```C
#include <GL/glut.h>
void reshape(int w,int h){///不能 整數除
float ar = (float) w/(float) h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);///3D變2D
glLoadIdentity();
gluPerspective(60,ar,0.1,100);
glMatrixMode(GL_MODELVIEW);///3D Model+view
glLoadIdentity();
gluLookAt(0,0,3, ///eye
0,0,0, ///center看哪裡
0,1,0);///up向量
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(1);
glutSwapBuffers();
}
void motion(int x,int y)
{
glMatrixMode(GL_MODELVIEW);///3D Model+view
glLoadIdentity();
gluLookAt((x-150)/150.0,(y-150)/150.0,3, ///eye
0,0,0, ///center看哪裡
0,1,0);///up向量
glutPostRedisplay();///重劃畫面
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16 camera");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutReshapeFunc(reshape);///範例是resize
glutMainLoop();
}
```







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