2022年5月24日 星期二

鹿的電腦圖學筆記week14

 Step01:

1.File-New-Empty File 另存新檔改名week14-1.cpp

寫入

#include <stdio.h>

int main(){

    FILE *fout=fopen("file.txt","w+");

    printf("HELLO WORLD\n");

    fprintf(fout,"HELLO WORLD\n");

    fclose(fout);

}



2.File-New-Empty File 另存新檔改名week14-2.cpp
寫入
#include <stdio.h>
int main(){
    FILE *fout=fopen("file.txt","w+");
    fprintf(fout,"3.1415926\n");
    fclose(fout);

    float angle=0;
    FILE * fin=fopen("file.txt","r");
    fscanf(fin,"%f",&
angle);//沒加&會當掉
    printf("讀到角度:%f",angle);
    fclose(fin);
}

Step02:
1.載入上週程式
#include <GL/glut.h>
float angle[20],oldX=0;
int angleID=0;

void keyboard(unsigned char key,int x,int y){
    if(key=='0')angleID=0;
    if(key=='1')angleID=1;
    if(key=='2')angleID=2;
    if(key=='3')angleID=3;
}
void mouse(int button,int state,int x,int y){
    oldX=x;
}
void motion(int x,int y){
    angle[angleID]+=(x-oldX);
    oldX=x;
    glutPostRedisplay();///重畫畫面
}

void display(){
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.5);///身體

    glPushMatrix();
        glTranslatef(0.3,0.4,0);///手臂掛到身體
        glRotatef(angle[0],0,0,1);///旋轉
        glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放到中心
        glColor3f(1,0,0);///紅
        glRectf(0.3,0.5,0.7,0.3);///上手臂

        glPushMatrix();
            glTranslatef(0.7,.4,0);
            glRotatef(angle[1],0,0,1);///旋轉
            glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放到中心
            glColor3f(0,1,0);///紅
            glRectf(0.7,0.5,1.0,0.3);///下手臂
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();
        glTranslatef(-0.3,0.4,0);///手臂掛到身體
        glRotatef(angle[2],0,0,1);///旋轉
        glTranslatef(0.3,-0.4,0);///把手臂旋轉中心放到中心
        glColor3f(1,0,0);///紅
        glRectf(-0.3,0.5,-0.7,0.3);///上手臂

        glPushMatrix();
            glTranslatef(-0.7,.4,0);
            glRotatef(angle[3],0,0,1);///旋轉
            glTranslatef(0.7,-0.4,0);///把手臂旋轉中心放到中心
            glColor3f(0,1,0);///紅
            glRectf(-0.7,0.5,-1.0,0.3);///下手臂
        glPopMatrix();
    glPopMatrix();

    glutSwapBuffers();
}

int main(int argc,char** argv){
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutInitWindowSize(600,600);
    glutCreateWindow("week13_RECT_TRT");

    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}
2.加入
#include <stdio.h>
FILE * fout=NULL;
void myWrite(){
    if(fout==NULL) fout=fopen("file.txt","w");

    for(int i=0;i<20;i++){
        printf("%.1f",angle[i]);
        fprintf(fout,"%.1f",angle[i]);
    }
}
motion()加入
myWrite();
3.跳行
printf("\n");//跳行
fprintf(fout,"\n);
4.開新檔加入
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE * fout=NULL,*fin=NULL;
void myWrite(){
    if(fout==NULL) fout=fopen("file.txt","w");

    for(int i=0;i<20;i++){
        printf("%.1f ",angle[i]);
        fprintf(fout,"%.1f ",angle[i]);
    }
    printf("\n");//跳行
    fprintf(fout,"\n");
}
void myRead(){
    if(fout!=NULL){fclose(fout);fout=NULL;}
    if(fin==NULL) fin=fopen("file.txt","r");
    for(int i=0;i<20;i++){
        fscanf(fin,"%.f",&angle[i]);
    }
    glutPostRedisplay();//重畫畫面
}
void keyboard(unsigned char key,int x,int y){
    if(key=='r')myRead();
    if(key=='0')angleID=0;
    if(key=='1')angleID=1;
    if(key=='2')angleID=2;
    if(key=='3')angleID=3;
}
void mouse(int button,int state,int x,int y){
    oldX=x;
}
void motion(int x,int y){
    angle[angleID]+=(x-oldX);
    myWrite();
    oldX=x;
    glutPostRedisplay();///重畫畫面
}

void display(){
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.5);///身體

    glPushMatrix();
        glTranslatef(0.3,0.4,0);///手臂掛到身體
        glRotatef(angle[0],0,0,1);///旋轉
        glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放到中心
        glColor3f(1,0,0);///紅
        glRectf(0.3,0.5,0.7,0.3);///上手臂

        glPushMatrix();
            glTranslatef(0.7,.4,0);
            glRotatef(angle[1],0,0,1);///旋轉
            glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放到中心
            glColor3f(0,1,0);///紅
            glRectf(0.7,0.5,1.0,0.3);///下手臂
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();
        glTranslatef(-0.3,0.4,0);///手臂掛到身體
        glRotatef(angle[2],0,0,1);///旋轉
        glTranslatef(0.3,-0.4,0);///把手臂旋轉中心放到中心
        glColor3f(1,0,0);///紅
        glRectf(-0.3,0.5,-0.7,0.3);///上手臂

        glPushMatrix();
            glTranslatef(-0.7,.4,0);
            glRotatef(angle[3],0,0,1);///旋轉
            glTranslatef(0.7,-0.4,0);///把手臂旋轉中心放到中心
            glColor3f(0,1,0);///紅
            glRectf(-0.7,0.5,-1.0,0.3);///下手臂
        glPopMatrix();
    glPopMatrix();

    glutSwapBuffers();
}

int main(int argc,char** argv){
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutInitWindowSize(600,600);
    glutCreateWindow("week13_RECT_TRT");

    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}
Step03timer:
1.寫入
#include <GL/glut.h>
#include <stdio.h>
void timer(int t){
    printf("起床現在:%d\n",t);
}
void display(){

}
int main(int argc,char** argv){
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14_timer");

    glutTimerFunc(1000,timer,1);
    glutTimerFunc(2000,timer,2);
    glutTimerFunc(3000,timer,3);
    glutTimerFunc(4000,timer,4);
    glutTimerFunc(5000,timer,5);
    glutDisplayFunc(display);
    glutMainLoop();
}
2.自動
#include <GL/glut.h>
#include <stdio.h>
void timer(int t){
    printf("起床現在:%d\n",t);
    glutTimerFunc(1000,timer,t+1);
}
void display(){

}
int main(int argc,char** argv){
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14_timer");


    glutTimerFunc(5000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}

3.加入聲音在timer()
PlaySound("do.wav",NULL,SND_ASYNC);










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