step 1 劃出長方形,用四個參數畫出來的
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glRectf(0.3,0.5,-0.3,-0.5);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13_rect_TRT");
glutDisplayFunc(display);
glutMainLoop();
}
step2 把手加上去而且可以轉動
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13_rect_TRT");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
//glTranslatef(x,y,z) 把手臂放回身體
//glRotatef(angle,0,0,1);旋轉 Z軸
glTranslatef(-0.3,-0.4,0); 手臂旋轉中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13_rect_TRT");
glutDisplayFunc(display);
glutMainLoop();
}
把註解刪掉 把角度加上去
#include <GL/glut.h>
float angle=45;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13_rect_TRT");
glutDisplayFunc(display);
glutMainLoop();
}
step 4 紅色方塊會跟著滑鼠轉動
#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y){
oldX = x;
}
void motion(int x,int y){
angle +=(x-oldX);
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13_rect_TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
step 5 添加一隻綠色手臂#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();///請GLUT重劃畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///身體
glPushMatrix();
glTranslatef(0.3,0.4,0);///把手臂掛在身上
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///挑整手臂的旋轉中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
//glTranslatef(0.3,0.4,0);///把手臂掛在身上
//glRotatef(angle,0,0,1);///對z軸旋轉
//glTranslatef(-0.3,-0.4,0);///挑整手臂的旋轉中心
glColor3f(0,1,0);
glRectf(0.7,0.5,1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])//main()主函式 進階版
{
glutInit(&argc,argv);//把參數送給glutInit初始化
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);//雙緩衝區+3D深度功能
///glutInitWindowSize(600,600);
glutCreateWindow("week13_rect_TRT");//開GLUT視窗
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
Step 6 綠色手臂也能動了#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();///請GLUT重劃畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///身體
glPushMatrix();
glTranslatef(0.3,0.4,0);///把手臂掛在身上
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///挑整手臂的旋轉中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);///把手臂掛在身上
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.7,-0.4,0);///挑整手臂的旋轉中心
glColor3f(0,1,0);
glRectf(0.7,0.5,1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])//main()主函式 進階版
{
glutInit(&argc,argv);//把參數送給glutInit初始化
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);//雙緩衝區+3D深度功能
///glutInitWindowSize(600,600);
glutCreateWindow("week13_rect_TRT");//開GLUT視窗
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
今日最後一個程式
#include <GL/glut.h>
float angle[20],oldX=0;
int angleID=0;///0號關節,1號關節...
void keyboard(unsigned char key,int x ,int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
oldX=x;
glutPostRedisplay();///請GLUT重劃畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色
glRectf(0.3,0.5,-0.3,-0.5);///身體
glPushMatrix();
glTranslatef(0.3,0.4,0);///把手臂掛在身上
glRotatef(angle[0],0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///挑整手臂的旋轉中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);///把手肘掛回去
glRotatef(angle[1],0,0,1);///旋轉
glTranslatef(-0.7,-0.4,0);
glColor3f(0,1,0);///綠色的
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);///把手臂掛在身上
glRotatef(angle[2],0,0,1);///對z軸旋轉
glTranslatef(0.3,-0.4,0);///挑整手臂的旋轉中心
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);///把手肘掛回去
glRotatef(angle[3],0,0,1);///旋轉
glTranslatef(0.7,-0.4,0);
glColor3f(0,1,0);///綠色的
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])//main()主函式 進階版
{
glutInit(&argc,argv);//把參數送給glutInit初始化
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);//雙緩衝區+3D深度功能
///glutInitWindowSize(600,600);
glutCreateWindow("week13_rect_TRT");//開GLUT視窗
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);//顯示用的函式
glutMainLoop();
}
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