2022年5月3日 星期二

OuO圖學筆記Week11

step01載myGundam.zip,data(file)放到工作目錄freeglut\bin\data


#include <opencv/highgui.h>

int main(){

    IplImage * img=cvLoadImage("data/Diffuse.jpg");

    cvShowImage("week11",img);

    cvWaitKey();

}


如下圖:


step02-1 偷week09或是week10的程式
把鋼蛋變成茶壺材質


  把這行* myTexture("gwawa.jpg");*  改成  myTexture("data/Diffuse.jpg");





step2-2把 glm.c & glm.h & transformation.c 加到 week11_gundam ,
把glm.c改附檔名-->glm.cpp
step2-3.加程式碼 codeblocks / week11_gundam 按右鍵 add file 加glm.cpp
step2-4.寫程式碼
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include "glm.h"///在專業目錄找
GLMmodel * pmodel = NULL ;///指標,指到模型,是空指標
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, &id);
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if( pmodel == NULL){
        pmodel=glmReadOBJ("data/Gundam.obj") ; ///讀模型
        glmUnitize(pmodel) ; ///換成Unit單位大小
        glmFacetNormals(pmodel) ; ///重新計算法向量
        glmVertexNormals(pmodel,90) ; ///重新計算模型頂點的法向量
    }
    glmDraw(pmodel,GLM_TEXTURE) ; ///模型畫貼圖
    glutSwapBuffers () ;
}

int main(int argc,char** argv)
{

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week11 gundam");

    glutDisplayFunc(display);
    myTexture("data/Diffuse.jpg");

    glutMainLoop();
}


step2-5圖片方向不對,用小畫家把Diffuse.jpg垂直翻轉
step2-6加3D,旋轉
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include "glm.h"///在專業目錄找
GLMmodel * pmodel = NULL ;///指標,指到模型,是空指標
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, &id);
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    if( pmodel == NULL){
        pmodel=glmReadOBJ("data/Gundam.obj");///讀模型
        glmUnitize(pmodel);///換成Unit單位大小
        glmFacetNormals(pmodel);///重新計算模型面的法向量
        glmVertexNormals(pmodel,90);///重新計算模型頂點的法向量
    }
    glPushMatrix();
        glRotatef(angle,0,1,0);
        glmDraw(pmodel,GLM_TEXTURE);///模型畫貼圖
    glPopMatrix();

    glutSwapBuffers();
    angle+=0.8;
}

int main(int argc,char** argv)
{

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week11 gundam");

    glutIdleFunc(display);
    glutDisplayFunc(display);
    myTexture("data/Diffuse.jpg");
    glEnable(GL_DEPTH_TEST);
    glutMainLoop();
}



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一.     一樣先安裝且設定好freeglut,OpecCV, 開啟CodeBlocks建立新專案 week11_gundam,                 把 MyGundam.zip下載解壓縮後的data資料夾放到freeglut/bin裡面 把week09_openc...