2022年5月3日 星期二

A

 WEEK10

1.貼圖

#include<GL/glut.h>
#include <opencv/highgui.h> #include <opencv/cv.h> #include <GL/glut.h> int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
} void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2f(0,1); glVertex2f(-1,-1);
glTexCoord2f(1,1); glVertex2f(1,-1);
glTexCoord2f(1,0); glVertex2f(1,1);
glTexCoord2f(0,0); glVertex2f(-1,1);
glEnd();
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 texture background");
glutDisplayFunc(display);
myTexture("earth.jpg");
glutMainLoop();
}
2.球不會貼
#include <opencv/highgui.h> 
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * sphere =NULL; 
int myTexture(char * filename)
{

    IplImage * img = cvLoadImage(filename); 
    cvCvtColor(img,img, CV_BGR2RGB); 
    glEnable(GL_TEXTURE_2D); 
    GLuint id; 
    glGenTextures(1, &id); 
    glBindTexture(GL_TEXTURE_2D, id); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}

void display(){

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    gluQuadricTexture(sphere, 1); 
    gluSphere(sphere, 1, 30, 30); 
    glutSwapBuffers();

}

int main(int argc, char**argv){

    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week09 texture");


    glutDisplayFunc(display);
    myTexture("OIP.png"); 
    sphere=gluNewQuadric(); 


    glutMainLoop();

}





















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