電腦圖學_week10
step01-1. 將上週的 texture 和上上周的 model 結合並使用期中考時寫到的 glBegin(GL_POLYGON) 畫多邊形
用 glTexCrood2f() 和 glVertex2f() 做出背景貼圖
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 texture background");
glutDisplayFunc(display);
myTexture("earth.jpg");
glutMainLoop();
}
step01-2. GLUquadric * sphere = NULL; 宣告
gluSphere 做出一個圓球
把圖貼到圓球上
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * sphere = NULL;
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gluQuadricTexture(sphere, 1);
gluSphere(sphere, 1, 30, 30);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 texture background");
glutDisplayFunc(display);
myTexture("earth.jpg");
sphere = gluNewQuadric();
glutMainLoop();
}
step01-3旋轉的地球
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef( angle, 0,0,1);
gluQuadricTexture(sphere, 1);
gluSphere(sphere, 1, 30, 30);
glPopMatrix();
glutSwapBuffers();
angle+=1;
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 texture background");
glutIdleFunc(display);///有空idle 呼叫 display()
glutDisplayFunc(display);
myTexture("earth.jpg");
sphere = gluNewQuadric();
glutMainLoop();
}
# glEnable(GL_DEPTH_TEST)開啟3D深度測試功能
//前面省略
float angle=0;///旋轉角度
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(90, 1,0,0);
glRotatef( angle, 0,0,1);
gluQuadricTexture(sphere, 1);
gluSphere(sphere, 1, 30, 30);
glPopMatrix();
glutSwapBuffers();
angle+=1;
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 texture background");
glEnable(GL_DEPTH_TEST);
glutIdleFunc(display);
glutDisplayFunc(display);
myTexture("earth.jpg");
sphere = gluNewQuadric();
glutMainLoop();
}
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