2022年4月26日 星期二

(圖學筆記)電腦圖學Week10

 

電腦圖學_week10

step01-1. 將上週的 texture 和上上周的 model 結合並使用期中考時寫到的 glBegin(GL_POLYGON) 畫多邊形

用 glTexCrood2f() 和 glVertex2f() 做出背景貼圖


#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, &id);
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 texture background");

    glutDisplayFunc(display);
    myTexture("earth.jpg");

    glutMainLoop();
}


step01-2. GLUquadric * sphere = NULL; 宣告

          gluSphere 做出一個圓球

          把圖貼到圓球上


#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * sphere = NULL;
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, &id);
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    gluQuadricTexture(sphere, 1); 
    gluSphere(sphere, 1, 30, 30); 
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 texture background");
    glutDisplayFunc(display);
    myTexture("earth.jpg");
    sphere = gluNewQuadric();
    glutMainLoop();
}

step01-3旋轉的地球


float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef( angle, 0,0,1);
        gluQuadricTexture(sphere, 1); 
        gluSphere(sphere, 1, 30, 30); 
    glPopMatrix();
    glutSwapBuffers();
    angle+=1; 
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 texture background");
    glutIdleFunc(display);///有空idle 呼叫 display()
    glutDisplayFunc(display);
    myTexture("earth.jpg");
    sphere = gluNewQuadric();
    glutMainLoop();
}

# glEnable(GL_DEPTH_TEST)開啟3D深度測試功能

//前面省略
float angle=0;///旋轉角度
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glPushMatrix();
        glRotatef(90, 1,0,0);
        glRotatef( angle, 0,0,1);
        gluQuadricTexture(sphere, 1); 
        gluSphere(sphere, 1, 30, 30);
    glPopMatrix();

    glutSwapBuffers();
    angle+=1; 
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10 texture background");

    glEnable(GL_DEPTH_TEST);
    glutIdleFunc(display);
    glutDisplayFunc(display);
    myTexture("earth.jpg");
    sphere = gluNewQuadric();

    glutMainLoop();
}

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