前置作業
(1) 到 jsyeh.org/3dcg10 下載
windows.zip => 解壓縮 windows\Texture.exe
data.zip => 解壓縮 windows\data\圖檔
source.zip => 解壓縮
(2) 到 moodle 下載 opencv 2.1.0 win32 vs2008
開始做
開啟一個新檔案,檔案名稱 week09_opencv.cpp
今天的第一個程式
#include <opencv/highgui.h>
int main()
{
IplImage * img = cvLoadImage("檔名.png");
cvShowImage( "week09", img );
cvWaitKey( 0 );
}
做好後,去設定
1. Settings => compiler => Search directories => Compiler
3. Settings => compiler => Linker settings
完成
結合 OpenCV 和 OpenGL
開啟一個新Project,檔案名稱 week09_texture
程式碼
#include <GL/glut.h>
#include <opencv/highgui.h>
void myTexture()
{
IplImage * img = cvLoadImage("sky.png");
cvShowImage("opencv", img);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main( int argc, char**argv )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture();
glutMainLoop();
}
(貼圖和茶壺分開)
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("sky.png");
glutMainLoop();
}
(進行貼圖的設定,把圖片印到茶壺上)






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