window、freeglut、data、source.....
1.1 opencv(like last week)
1.2 copy last week code
#include <GL/glut.h>
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.6);
glutSwapBuffers();
}
int main(int argc ,char** argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("724425.png");
glutMainLoop();
}
2.修改opencv設定
Settings->Compiler
在Search directions->Compiler加入C:\OpenCV2.1\Include
再到Search directions->Linker加入C:\OpenCV2.1\lib
到LinkerSettins加入cv210,cxcore210,highgui210
3.修改圖片位置(查看Build log裡面的workplace)
4.執行結果
Step02:
1.display()加入以下程式:
Begin(GL_POLYGON);
glTexCoord2f(0,1);glVertex2f(-1,-1);
glTexCoord2f(1,1);glVertex2f(+1,-1);
glTexCoord2f(1,0);glVertex2f(+1,+1);
glTexCoord2f(0,0);glVertex2f(-1,+1);
glEnd();
3.在display()加入
gluQuadricTexture(sphere,1);
gluSphere(sphere,1,30,30);
4.在main()加入
sphere=gluNewQuadric();
5.執行結果
Step03:
1.寫入float angle=0;
2.在display()寫入
glPushMatrix();
glRotatef(angle,0,0,1);
gluSphere(sphere,1,30,30);
glPopMatrix();
angle+=0.1;
3.在main()加入
glutIdleFunc(display);
4.執行結果
5.在display()加入
glRotatef(90,1,0,0);
6.在main()加入
glEnable(GL_DEPTH_TEST);///
7.執行
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