主題:移動/旋轉/縮放/矩陣/鍵盤+滑鼠
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0,scale=1.0;
int oldX=0,oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);///R,G,B,A 其中A半透明功能,目前沒開
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
glScalef(scale,scale,scale);///都縮放成scale倍
glColor3f(1,1,0);///黃色的
glutSolidTeapot(0.3);///茶壺
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX=mouseX;oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
if(mouseX-oldX>0)scale*=1.01;
if(mouseX-oldX<0)scale*=0.99;
///x+= (mouseX-oldX);y+=(mouseY-oldY);
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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