WEEK05 KEYBOARD
step02-1接續剛剛的keyboard,開一個新的專案,week05_keyboard_mouse_motion
程式碼:
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
}
void mouse (int button,int state,int x,int y)
{
}
void motion(int x,int y)
{
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
step02-2先做移動 利用motion裡面
x += (mouseX-oldX) 及 y += (mouseY-oldY) 更新 oldX=mouseX; oldY=mouseY;
讓 x 及 y能夠增減
接著用減一半、除一半、y要倒過來的公式完成移動
程式碼:
#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0;
int oldX=0, oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0 , -(y-150)/150.0 ,z );
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
}
void mouse (int button,int state,int x,int y)
{
}
void motion(int mouseX,int mouseY)
{
x += (mouseX-oldX); y +=(mouseY-oldY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
step02-3接著調整顏色,修正茶壺位子
#include <GL/glut.h>
#include <stdio.h>
float x=150, y=150, z=0;
int oldX=0, oldY=0;
void display()
{
glClearColor( 0.5, 0.5, 0.5, 1 );
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0 , -(y-150)/150.0 ,z );
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
}
void mouse (int button,int state,int x,int y)
{
}
void motion(int mouseX,int mouseY)
{
x += (mouseX-oldX); y +=(mouseY-oldY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
step-03縮放
利用 scale 做縮放
程式碼:
#include <GL/glut.h>
#include <stdio.h>
float x=150, y=150, z=0, scale=1.0;
int oldX=0, oldY=0;
void display()
{
glClearColor( 0.5, 0.5, 0.5, 1 );
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0 , -(y-150)/150.0 ,z );
glScalef(scale, scale, scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
}
void mouse (int button,int state,int mouseX,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
if( mouseX-oldX > 0) scale *= 1.01;
if( mouseX-oldX < 0) scale *= 0.99;
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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