****電腦圖學之父 Ivan Sutherland*****
如同上週jsyeh.org/3dcg10.....
標準10行
#include <GL/glut.h>
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week05");
glutDisplayFunc(display);
glutMainLoop();
}
本週新程式
#include <GL/glut.h>
#include<stdio.h>
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard( unsigned char key,int x,int y)
{
printf("%c %d,%d\n",key,x,y);
}
int main(int argc, char** argv)
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week05");
glutDisplayFunc(display);
glutKeyboardFunc(keybord);
glutMainLoop();
}
接續剛剛的
void keyboard( unsigned char key,int x,int y)
{
}
void mouse(int button,int state,int x,int y)
{
}
void motion(int x,int y)
{
}
int main(int argc, char** argv)
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week05");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
繼續
#include <GL/glut.h>
#include<stdio.h>
float x=150, y=150, z=0;
int oldX=0, oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glTranslatef((x-150)/150.0, -(y-150)/150.0,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int x,int y)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
x += (mouseX-oldX); y +=(mouseY-oldY);
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week05");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
縮放
#include <GL/glut.h>
#include<stdio.h>
float x=150, y=150, z=0, scale=1.0;
int oldX=0, oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glTranslatef((x-150)/150.0, -(y-150)/150.0,z);
glScalef(scale, scale, scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int x,int y)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
if(mouseX-oldX>0) scale*=1.01;
if(mouseY-oldY<0) scale*=0.99;
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week05");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}



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