- 至https://jsyeh.org/3dcg10 下載data , win32
- windows.zip解壓縮 >> windows / transformation.exe
- data.zip解壓縮 >> windows / data / 模型obj
- 把data檔案放進windows >> 執行transformation.exe
keyboard
#include <stdio.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard( unsigned char key,int x,int y)
{
printf("你按下了 %c 在 %d %d 座標\n",key,x,y);
}
int main(int argc,char** argv){
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("第5週的程式");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <stdio.h>
#include <GL/glut.h>
float x=0,y=0,z=0;
int oldX=0,oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0 , -(y-150)/150.0,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX,int mouseY)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
}
void motion(int mouseX,int mouseY)
{
x += (mouseX-oldX); y+=(mouseY-oldY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc,char** argv){
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("第5週的程式");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <stdio.h>
#include <GL/glut.h>
float x=150,y=150,z=0;
int oldX=0,oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0 , -(y-150)/150.0,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX,int mouseY)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
x += (mouseX-oldX); y+=(mouseY-oldY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc,char** argv){
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("第5週的程式");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <stdio.h>
#include <GL/glut.h>
float x=150,y=150,z=0,scale=1.0;
int oldX=0,oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0 , -(y-150)/150.0,z);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX,int mouseY)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
if( mouseX-oldX > 0) scale *=1.01;
if( mouseX-oldX < 0) scale *=0.99;
///x += (mouseX-oldX); y+=(mouseY-oldY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc,char** argv){
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("第5週的程式");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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