進入老師的網站https://jsyeh.org/3dcg10-->下載Win32、data-->解壓縮
data到windows
step01
第一個程式:(運用基本10行程式-->增加void keyboard函式)
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
printf("你按下了 %c 在 %d %d 座標\n", key , x, y);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
step02-1(運用基本10行程式-->增加void mouse跟void motion函式)#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
}
void mouse(int button, int state, int x, int y )
{
}
void motion(int x,int y)
{
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
以滑鼠為軸心點擊會更改位置
#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0;
int oldX=0, oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0 , -(y-150)/150.0 ,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
}
void mouse(int button, int state, int mouseX, int mouseY )
{
}
void motion(int mouseX,int mouseY)
{
x += (mouseX-oldX); y += (mouseX-mouseY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
更改背景顏色
#include <GL/glut.h>
#include <stdio.h>
float x=150, y=150, z=0;
int oldX=0, oldY=0;
void display()
{
glClearColor( 0.5, 0.5, 0.5, 1 );
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0 , -(y-150)/150.0 ,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
}
void mouse(int button, int state, int mouseX, int mouseY )
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
x += (mouseX-oldX); y += (mouseX-mouseY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
放大以及縮小茶壺
#include <GL/glut.h>
#include <stdio.h>
float x=150, y=150, z=0,scale=1.0 ;
int oldX=0, oldY=0;
void display()
{
glClearColor( 0.5, 0.5, 0.5, 1 );
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0 , -(y-150)/150.0 ,z);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
}
void mouse(int button, int state, int mouseX, int mouseY )
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
if( mouse-oldX > 0) scale *= 1.01;
if( mouse-oldX < 0) scale *= 0.99;
///x += (mouseX-oldX); y += (mouseX-mouseY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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