- 至https://jsyeh.org/3dcg10 下載data , win32
- windows.zip解壓縮 >> windows / transformation.exe
- data.zip解壓縮 >> windows / data / 模型obj
- 把data檔案放進windows >> 執行transformation.exe
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moodle下載freeglut.zip >> 解壓縮至桌面 >> freeglut資料夾 >> lib >> 將libfreeglut.a複製貼上 >> 重新命名libglut32.a (此步驟才能讓codeblocks跑)
codeblocks 17.12 >> file >> new >> project >>選GLUT >> 存桌面 >> next >> 設定GULT目錄 >> 跑程式
- Ctrl+F搜尋light
- 有陣列宣告、函式呼叫
#include <GL/glut.h>
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
/* Program entry point */
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 light");
glutDisplayFunc(display);
///偷來的程式要放glutCreateWindow之後才會有效
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
///放在glutMainLoop之前
glutMainLoop();
}
茶壺光源
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0,scale=1.0;
int oldX=0,oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0 , -(y-150)/150.0,z);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX,int mouseY)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
/* Program entry point */
void motion(int mouseX,int mouseY)
{
if(mouseX-oldX >0 )scale *= 1.01;
if(mouseX-oldX <0 )scale *=0.99;
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc,char** argv){
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("第5週的程式");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0,scale=1.0,angle=0.0;
int oldX=0,oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0 , -(y-150)/150.0,z);
glRotatef(angle,0,1,0);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX,int mouseY)
{
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
/* Program entry point */
void motion(int mouseX,int mouseY)
{
/// if(mouseX-oldX >0 )scale *= 1.01;
/// if(mouseX-oldX <0 )scale *=0.99;
angle+=(mouseX-oldX);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc,char** argv){
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("第5週的程式");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
可旋轉
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0,scale=1.0,angle=0.0;
int oldX=0,oldY=0,now=1;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0 , -(y-150)/150.0,z);
glRotatef(angle,0,1,0);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX,int mouseY)
{
if(key=='1'||key=='w'||key=='W')now=1;
if(key=='2'||key=='e'||key=='E')now=2;
if(key=='3'||key=='r'||key=='R')now=3;
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
/* Program entry point */
void motion(int mouseX,int mouseY)
{
/// if(mouseX-oldX >0 )scale *= 1.01;
/// if(mouseX-oldX <0 )scale *=0.99;
///angle+=(mouseX-oldX);
if(now==1){
x += (mouseX-oldX); y+= (mouseY-oldY);
}else if(now==2){
angle += (mouseX-oldX);
}else if(now==3){
if(mouseX-oldX >0) scale *=1.01;
if(mouseY-oldY <0) scale *=0.99;
}
oldX = mouseX; oldY = mouseY;
display();
}
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