移動 Translate、座標換算
1.範例 https://jsyeh.org/3dcg10/
1.1 下載 data, win32
windows.zip => 下載\windows\Transformation.exe
data.zip => 下載\windows\data\模型.obj
1.2.執行 Transformation.exe
(右上角) 右鍵:換模型
(下方)拖曳綠色的數值:
glTranslatef(x,y,z);
#include <GL/glut.h>float mouseX=0, mouseY=0;void myTeapot(float x ,float y){glPushMatrix();glTranslatef(x,y,0);glColor3f(1,1,0);glutSolidTeapot(0.3);glPopMatrix();}void display(){glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);myTeapot((mouseX-150)/150.0,-(mouseY-150)/150.0);glutSwapBuffers()}void mouse(int button,int state,int x, int y){mouseX=x;mouseY=y;}void display(){glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);glPushMatrix();glTranslatef(0.5, 0.5, 0);glColor3f(1,1,0);glutSolidTeapot(0.3);glPopMatrix();glutSwapBuffers();}int main(int argc, char** argv){glutInit(&argc,argv);glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH)glutCreateWindow("week03 移動");glutDisplayFunc(display);glutMouseFunc(mouse);glutMainLoop();}
用滑鼠寫程式
#include <GL/glut.h>
#include <stdio.h>
float mouseX=0, mouseY=0;
void myTeapot(float x ,float y)
{
glPushMatrix();
glTranslatef(x,y,0);
glColor3f(1,1,0);
glutSolidTeapot(0.1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
myTeapot((mouseX-150)/150.0,-(mouseY-150)/150.0);
glutSwapBuffers();
}
void mouse(int button,int state,int x, int y)
{
printf("%d %d %d %d\n",button,state,x,y);
mouseX=x;mouseY=y;
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH)
glutCreateWindow("week03 移動");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
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