2022年5月31日 星期二

圖學筆記Week15

 本週課程內容:播放聲音、TRT存檔撥放

播放聲音

步驟:開啟新.cpp檔-->進setting>compiler>link-->add"winmm"

-->PlaySound("07072005.wav", NULL,SND_SYNC);只能撥放wav檔(如下圖)-->播放MP3格式(如下圖)


TRT存檔撥放
步驟:開啟上週TRT檔-->在keybord函式加if(key=='s')myWrite();(按下r儲存動作)


筆記~圖學 Week15

程式PlaySound

0.CodeBlocks內設定:Setting-Compiler

(1) Linker settings,Add,winmm

1.聲音同步、不同步(PlaySound()只能播wav檔,不能播mp3檔)

2.聲音同步

3.聲音不同步

4.聲音mp3

5.調好動作才存檔

´◔౪◔)Morning Star

 Week15 電腦圖學

# 播放聲音 #

Step0. New Empty File => week15-1_PlaySound.cpp

Step1. PlaySound("檔名.wav", NULL, SND_SYNC) 

           async=不等待/不同步  sync=等待/同步

    Q1. 打完code之後跑不出來??? undifined reference to `PlaySoundA@12'

    A1. Setting - Compiler Setting, Linker 加入 winmm


注意呦!!! PlaySound只能用 wav檔

Step3. 了解更多PlaySound() 參數

    3-0. New File => week15-2_SND_SYMC SND_ASYNC.cpp    

    3-1.  不等待就是可以更快執行到下一行

    !!! 想要播放 mp3檔 !!!

        1. Moodle 下載 CMP3_MCI.h

        2. 程式碼 #include <CMP3_MCI.h>

        3. 宣告 CMP3_MCI.mp3

        4. mp3.Load("檔名.mp3")

        5. mp3.play()

# 接續上週3D進度 #

Step0. Open   GLUT專案 => week15_angle_TRT_again

Step1. Copy 上週code

            因為要一次一次調,一次只能調一個關節

            要讓他可以多個關節一起所以要做

Step2. keyboard() motion() 加 myWrite()

    !!! motion()裡的myWrite()要註解掉 !!!

# 擺動作 #

1. 需要 3D Model 被切塊過的(才可以動動喔)

2. 需要TRT 才能轉動

3. keyboard() 切換關節

4. mouse motion() 轉關節

Step0. 開新專案

Step1. 工作執行目錄 working_dir 改成上週教的更改 (用notepa++開cbp)

Step2. 把freeglut.dall複製到檔案同目錄中

Step3. 要把 glm.h glm.cpp 及 gundom放進去檔案裡跟目錄

Step4. 在codeblocks裡的左邊工作列,按右鍵add glm.cpp

Step5. 開始寫code

# Homewook 4 可擺 Pose的機器人 #

week15電腦圖學

4z week15

1.開CodeBlocks->建立新的Empty File week15-1_PlaySound.cpp 並在在settings->compiler加入winmm

#include <windows.h>

#include <stdio.h>

int main()

{

    printf("PlaySound()\n");

    PlaySound("07042111.wav",NULL,SND_SYNC);

    printf("PlaySound()之後\n");

}

2..開 CodeBlocks/empty file-->week15_SND_SNTC_ASNYC.cpp

直接播

#include <windows.h>

#include <stdio.h>

int main()

{

    PlaySound("do.wav",NULL,SND_SYNC);///ASYNC不等待

    PlaySound("re.wav",NULL,SND_SYNC);

    PlaySound("mi.wav",NULL,SND_SYNC);

}

等待

#include <windows.h>

#include <stdio.h>

int main()

{

    PlaySound("07042111.wav",NULL,SND_ASYNC);///ASYNC不等待

    while(1){

       printf("請輸入數字: ");

        int N;

        scanf("%d",&N);

        if (N==1) PlaySound("do.wav",NULL,SND_ASYNC);

        if (N==2) PlaySound("re.wav",NULL,SND_ASYNC);

        if (N==3) PlaySound("mi.wav",NULL,SND_ASYNC);

    }

}

3.開 CodeBlocks/empty file-->week15_MP3.cpp並到moodle 下載CMP3_MCI.h

#include <stdio.h>

#include "CMP3_MCI.h"

CMP3_MCI mp3;

nt main()

{

    mp3.Load("009160986.mp3");

    mp3.Play();


    printf("隨便等你輸入數字,程式就卡住了 : ");

    int N;///為了程式不要結束

    scanf("%d",&N);

}

4.myWrite()會寫一行,myRead()會讀一行,然後要在keyboard()裡面新增動作s,當按下s後會儲存當前手臂的位置














#include <GL/glut.h>

#include <stdio.h>

float angle[20],oldX=0;

int angleID=0;

FILE * fout = NULL, * fin = NULL;

void myWrite(){

    if(fout == NULL) fout = fopen("file.txt", "w+");

    for(int i=0 ; i<20 ; i++){

        printf(" %.1f ", angle[i]);

        fprintf(fout, " %.1f ",angle[i]);

    }

    printf("\n");

    fprintf(fout,"\n");

}

void myread(){

    if(fout != NULL){   fclose(fout); fout=NULL;  }

    if(fin == NULL) fin = fopen("file.txt", "r");

    for(int i=0 ; i<20 ; i++){

        fscanf(fin, "%f",&angle[i]);

    }

    glutPostRedisplay();

}

void mouse(int Button, int state, int x, int y){

    oldX= x;

}

void keyboard (unsigned char key,int x,int y){

    if(key=='s') myWrite(); ///調好動作再存檔

    if(key=='r') myread();

    if(key=='0') angleID=0;

    if(key=='1') angleID=1;

    if(key=='2') angleID=2;

    if(key=='3') angleID=3;

}

void motion(int x,int y){

    angle[angleID] += (x-oldX);

    ///myWrite();

    oldX = x;

    glutPostRedisplay();

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);

    glRectf(0.3,0.5,-0.3,-0.5);

    glPushMatrix();

        glTranslatef(0.3,0.4,0);

        glRotatef(angle[0],0,0,1);

        glTranslatef(-0.3,-0.4,0);

        glColor3f(1,0,0);

        glRectf(0.3,0.5,0.7,0.3);


        glPushMatrix();

            glTranslatef(0.7,0.4,0);

            glRotatef(angle[1],0,0,1);

            glTranslatef(-0.7,-0.4,0);

            glColor3f(0,1,0);

            glRectf(0.7,0.5,1,0.3);

        glPopMatrix();

    glPopMatrix();


    glPushMatrix();

        glTranslatef(-0.3,0.4,0);

        glRotatef(angle[2],0,0,1);

        glTranslatef(0.3,-0.4,0);

        glColor3f(1,0,0);

        glRectf(-0.3,0.5,-0.7,0.3);


        glPushMatrix();

            glTranslatef(-0.7,0.4,0);

            glRotatef(angle[3],0,0,1);

            glTranslatef(0.7,-0.4,0);

            glColor3f(0,1,0);

            glRectf(-0.7,0.5,-1,0.3);

        glPopMatrix();

    glPopMatrix();



    glutSwapBuffers();

}

int main(int argc, char**argv)

{

    glutInit( &argc, argv );

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    ///glutInitWindowSize(600,600);

    glutCreateWindow("week15-1_angles_TRT_again");


    glutKeyboardFunc(keyboard);

    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    glutDisplayFunc(display);

    glutMainLoop();

}

讓機器人擺動作

1.需要3D Model (glm.h,glm.cpp .obj....)

2.需要切割模型分別讀入

3.使用TRT程式轉動分割後的模型keboard() 切換關節, mouse motion()用滑鼠轉動關節

4.建立一個新GLUT專案 week15_hw_gundam_parts

5.用Notepad++將工作目錄的路徑改成 "."




week15

 

播放聲音不同方法:
聲音 PlaySound()
設定Setting-Compiler-Linker settings-Add-winmm


存成.wav檔 (  PlaySound()函示只能撥放.wav檔喔!!!  ) 

在Build log裡查看工作目錄>>把下載的聲音檔放在同目錄下

#include <stdio.h>
#include <windows.h>
int main(){
    printf("PlaySound()之前\n");///SYNC 等待&同步
    PlaySound("07043055.wav",  NULL , SND_SYNC);///只能播.wav檔
        ///檔名出錯(檔案不存在),播放錯誤的聲音
    printf("PlaySound()之後\n");
}
 



SND_ASYNC           
v.s.    SND_SYNC
不等待&不同步                  等待&同步
(馬上回應;適合互動)         (適合背景音樂)

2.播聲音 .mp3

.mp3           v.s.    .wav
有壓縮                原始;無壓縮

開新檔案File-New-Empty file>



#include <stdio.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;///宣告變數

int main(){
    mp3.Load("bbc_crowds--ch_07043055.mp3");
    mp3.Play();

    printf("隨便等你輸入數字:");
    int N;///為了卡住程式不要直接結束
    scanf("%d",&N);
}





圖學week15

 今天一開始我們先學播聲音

因為沒有音檔,所以一開始應該會播錯誤訊息的音效

然而可能程式會錯誤無法播放

就必須在compilier>linker裡設定winmm




然後是MP3檔 要先去moodle下載CMP3_MCI.h
才能播放

#include <stdio.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
int main()
{
    mp3.Load("07042111.mp3");
    mp3.Play();
    printf("隨便輸入數字程式就卡住了: ");
    int N;
    scanf("%d",&N);

}

然後我們把上週教的動畫程式碼複製過來

因為上週教的程式會動得很慢,所以我們要改善它

把myWrite()註解掉,在keyboard裡新增save的程式


#include <GL/glut.h>

#include <stdio.h>

float angle[20],oldX=0;

int angleID=0;

FILE * fout = NULL, * fin = NULL;

void myWrite()

{

    if(fout == NULL)fout=fopen("file.txt","w+");

    for (int i=0;i<20;i++)

    {

        printf("%.1f ",angle[i]);

        fprintf(fout,"%.1f ",angle[i]);

    }

    printf("\n");

    fprintf(fout,"\n");

}

void myRead()

{

    if(fout != NULL){fclose(fout);fout=NULL;}

    if(fin == NULL)fin=fopen("file.txt","r");

    for(int i=0;i<20;i++)

    {

        fscanf(fin,"%f",&angle[i]);

    }

    glutPostRedisplay();

}

void keyboard(unsigned char key,int x, int y)

{

    if(key=='s')myWrite();

    if(key=='r')myRead();

    if(key=='0')angleID=0;

    if(key=='1')angleID=1;

    if(key=='2')angleID=2;

    if(key=='3')angleID=3;

}

void mouse(int button,int state,int x,int y )

{

    oldX=x;

}

void motion(int x,int y)

{

    angle[angleID] += (x-oldX);

    ///myWrite();

    oldX=x;

    glutPostRedisplay();

}

void display()

{

     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

     glColor3f(1,1,1);

     glRectf(0.3,0.5,-0.3,-0.5);

     glPushMatrix();

        glTranslatef(0.3,0.4,0);

        glRotatef(angle[0],0,0,1);

        glTranslatef(-0.3,-0.4,0);

        glColor3f(1,0,0);

        glRectf(0.3,0.5,0.7,0.3);



        glPushMatrix();

            glTranslatef(0.7,0.4,0);

            glRotatef(angle[1],0,0,1);

            glTranslatef(-0.7,-0.4,0);

            glColor3f(0,1,0);

            glRectf(0.7,0.5,1.0,0.3);

        glPopMatrix();

     glPopMatrix();

     glPushMatrix();

        glTranslatef(-0.3,0.4,0);

        glRotatef(angle[2],0,0,1);

        glTranslatef(+0.3,-0.4,0);

        glColor3f(1,0,0);

        glRectf(-0.3,0.5,-0.7,0.3);



        glPushMatrix();

            glTranslatef(-0.7,0.4,0);

            glRotatef(angle[3],0,0,1);

            glTranslatef(+0.7,-0.4,0);

            glColor3f(0,1,0);

            glRectf(-0.7,0.5,-1.0,0.3);

        glPopMatrix();

     glPopMatrix();

     glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    ///glutInitWindowSize(600,600);

    glutCreateWindow("week15");

    glutKeyboardFunc(keyboard);

    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    glutDisplayFunc(display);

    glutMainLoop();

}


VERY BEAUTIFUL、VERY POWERFUL

 一

1.先開一個codeblocks檔案,存檔打出下列格式

///

#include <windows.h>

#include <stdio.h>

int main()

{

    printf("PlaySound()之前\n");

            ///檔案不存在,會有很小聲的錯誤聲

    PlaySound("07071064.wav", NULL, SND_SYNC);

    printf("PlaySound()之後\n");

}

///

因為沒有設定,視窗跳不出來


把winmm打進compiler的liker setting

然後上去這網站搜尋想要的音檔下載

https://sound-effects.bbcrewind.co.uk/search

把音檔跟codeblocks檔案放在同一個資料夾

這樣就能順利執行了!


2.

開啟一個新檔案,命名為"week15-2_SND_SYNC_SND_ASYNC"

打出下列程式碼

///

#include <windows.h>

#include <stdio.h>

int main()

{

    PlaySound("do.wav", NULL, SND_SYNC);///ASYNC不等待

    PlaySound("re.wav", NULL, SND_SYNC);///ASYNC不等待

    PlaySound("mi.wav", NULL, SND_SYNC);///ASYNC不等待

}

///
把DO、RE、MI 3個檔案放進去就可以順利執行了

把上一個作業音檔載過來,再把程式碼改成以下
///
#include <windows.h>
#include <stdio.h>
int main()
{
    PlaySound("07071064.wav", NULL, SND_ASYNC);///ASYNC不等待
    while(1){
        printf("請輸入數字: ");
        int N;
        scanf("%d", &N);
        if(N==1) PlaySound("do.wav", NULL, SND_ASYNC);///ASYNC不等待
        if(N==2) PlaySound("re.wav", NULL, SND_ASYNC);///ASYNC不等待
        if(N==3) PlaySound("mi.wav", NULL, SND_ASYNC);///ASYNC不等待
    }
}
///
ASYNC不用等待,可直接跳過一開始的聲音
這樣就可以輸入數字漸打出DO、RE、MI的聲音


VERY BEAUTIFUL, VERY POWERFUL

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