2022年5月17日 星期二

Different Dimension Demon的契約書 week13

 step01

1.week13_rect_TRT

四角形

```c++

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glRectf(0.3,0.5,-0.3,-0.5);///四邊形

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");

    glutDisplayFunc(display);

    glutMainLoop();

}

```


2.加色彩

TRT程式碼

```

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);

    glRectf(0.3,0.5,-0.3,-0.5);///四邊形

    glPushMatrix();

        glColor3f(1,0,0);

        glRectf(0.3,0.5,0.7,0.3);

    glPopMatrix();

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");

    glutDisplayFunc(display);

    glutMainLoop();

}

```


3.把旋轉中心放在正中心

glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心

```

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);

    glRectf(0.3,0.5,-0.3,-0.5);///四邊形

    glPushMatrix();

    glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心

        glColor3f(1,0,0);

        glRectf(0.3,0.5,0.7,0.3);

    glPopMatrix();

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");

    glutDisplayFunc(display);

    glutMainLoop();

}

```


旋轉

```c++

#include <GL/glut.h>

float angle=45;

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);

    glRectf(0.3,0.5,-0.3,-0.5);///四邊形

    glPushMatrix();

    glRotatef(angle,0,0,1);///旋轉,對z軸轉

    glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心

        glColor3f(1,0,0);

        glRectf(0.3,0.5,0.7,0.3);

    glPopMatrix();

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");

    glutDisplayFunc(display);

    glutMainLoop();

}

```

把手臂掛回身體

```c++

#include <GL/glut.h>

float angle=45;

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);

    glRectf(0.3,0.5,-0.3,-0.5);///四邊形

    glPushMatrix();

    glTranslatef(0.3,0.4,0);///把手臂掛回身體

    glRotatef(angle,0,0,1);///旋轉,對z軸轉

    glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心

        glColor3f(1,0,0);

        glRectf(0.3,0.5,0.7,0.3);

    glPopMatrix();

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");

    glutDisplayFunc(display);

    glutMainLoop();

}

```

step02

1.用mouse motoin來旋轉

```c++

#include <GL/glut.h>

float angle=45,oldX=0;

void mouse(int button,int state,int x,int y)

{

    oldX=x;

}

void motion(int x,int y)

{

    angle+=(x-oldX);

    oldX=x;

    glutPostRedisplay();///請glut重畫畫面

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);

    glRectf(0.3,0.5,-0.3,-0.5);///四邊形

    glPushMatrix();

    glTranslatef(0.3,0.4,0);///把手臂掛回身體

    glRotatef(angle,0,0,1);///旋轉,對z軸轉

    glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心

        glColor3f(1,0,0);

        glRectf(0.3,0.5,0.7,0.3);

    glPopMatrix();

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");


    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    glutDisplayFunc(display);

    glutMainLoop();

}

```


2.新開week13__TRT_TRT

加上綠色下手肘

```c++

#include <GL/glut.h>

float angle=0,oldX=0;

void mouse(int button,int state,int x,int y)

{

    oldX=x;

}

void motion(int x,int y)

{

    angle+=(x-oldX);

    oldX=x;

    glutPostRedisplay();///請glut重畫畫面

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);///白色

    glRectf(0.3,0.5,-0.3,-0.5);///四邊形

    glPushMatrix();

    glTranslatef(0.3,0.4,0);///把手臂掛回身體

    glRotatef(angle,0,0,1);///旋轉,對z軸轉

    glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心

        glColor3f(1,0,0);///紅色

        glRectf(0.3,0.5,0.7,0.3);///上手臂


        glPushMatrix();

            //glTranslatef(0.3,0.4,0);///把手臂掛回身體

            //glRotatef(angle,0,0,1);///旋轉,對z軸轉

            //glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心

            glColor3f(0,1,0);///綠色

            glRectf(0.7,0.5,1.0,0.3);///下手肘

        glPopMatrix();


    glPopMatrix();

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");


    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    glutDisplayFunc(display);

    glutMainLoop();

}

```


擺動手臂

```c++

#include <GL/glut.h>

float angle=0,oldX=0;

void mouse(int button,int state,int x,int y)

{

    oldX=x;

}

void motion(int x,int y)

{

    angle+=(x-oldX);

    oldX=x;

    glutPostRedisplay();///請glut重畫畫面

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);///白色

    glRectf(0.3,0.5,-0.3,-0.5);///四邊形

    glPushMatrix();

    glTranslatef(0.3,0.4,0);///把手臂掛回身體

    glRotatef(angle,0,0,1);///旋轉,對z軸轉

    glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心

        glColor3f(1,0,0);///紅色

        glRectf(0.3,0.5,0.7,0.3);///上手臂


        glPushMatrix();

            glTranslatef(0.7,0.4,0);///把手臂掛回身體

            glRotatef(angle,0,0,1);///旋轉,對z軸轉

            glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放在正中心

            glColor3f(0,1,0);///綠色

            glRectf(0.7,0.5,1.0,0.3);///下手肘

        glPopMatrix();


    glPopMatrix();

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT TRT");


    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    glutDisplayFunc(display);

    glutMainLoop();

}

```


step03

1.week13_rect_many TRT

加左半部的手

```c++

#include <GL/glut.h>

float angle=0,oldX=0;

void mouse(int button,int state,int x,int y)

{

    oldX=x;

}

void motion(int x,int y)

{

    angle+=(x-oldX);

    oldX=x;

    glutPostRedisplay();///請glut重畫畫面

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);///白色

    glRectf(0.3,0.5,-0.3,-0.5);///四邊形


    glPushMatrix();///右半部

    glTranslatef(0.3,0.4,0);///把手臂掛回身體

    glRotatef(angle,0,0,1);///旋轉,對z軸轉

    glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心

        glColor3f(1,0,0);///紅色

        glRectf(0.3,0.5,0.7,0.3);///上手臂


        glPushMatrix();

            glTranslatef(0.7,0.4,0);///把手臂掛回身體

            glRotatef(angle,0,0,1);///旋轉,對z軸轉

            glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放在正中心

            glColor3f(0,1,0);///綠色

            glRectf(0.7,0.5,1.0,0.3);///下手肘

        glPopMatrix();


    glPopMatrix();



    glPushMatrix();///左半部

    glTranslatef(-0.3,0.4,0);///把手臂掛回身體

    glRotatef(angle,0,0,1);///旋轉,對z軸轉

    glTranslatef(0.3,-0.4,0);///把手臂旋轉中心放在正中心

        glColor3f(1,0,0);///紅色

        glRectf(-0.3,0.5,-0.7,0.3);///上手臂


        glPushMatrix();

            glTranslatef(-0.7,0.4,0);///把手臂掛回身體

            glRotatef(angle,0,0,1);///旋轉,對z軸轉

            glTranslatef(0.7,-0.4,0);///把手臂旋轉中心放在正中心

            glColor3f(0,1,0);///綠色

            glRectf(-0.7,0.5,-1.0,0.3);///下手肘

        glPopMatrix();


    glPopMatrix();

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT TRT");


    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    glutDisplayFunc(display);

    glutMainLoop();

}

```


2.多關節,用keyboard操控

```c++

#include <GL/glut.h>

float angle[20],oldX=0;

int angleID=0;

void keyboard(unsigned char key,int x,int y)

{

    if(key=='0') angleID=0;

    if(key=='1') angleID=1;

    if(key=='2') angleID=2;

    if(key=='3') angleID=3;

}

void mouse(int button,int state,int x,int y)

{

    oldX=x;

}

void motion(int x,int y)

{

    angle[angleID]+=(x-oldX);

    oldX=x;

    glutPostRedisplay();///請glut重畫畫面

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);///白色

    glRectf(0.3,0.5,-0.3,-0.5);///四邊形


    glPushMatrix();///右半部

    glTranslatef(0.3,0.4,0);///把手臂掛回身體

    glRotatef(angle[0],0,0,1);///旋轉,對z軸轉

    glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放在正中心

        glColor3f(1,0,0);///紅色

        glRectf(0.3,0.5,0.7,0.3);///上手臂


        glPushMatrix();

            glTranslatef(0.7,0.4,0);///把手臂掛回身體

            glRotatef(angle[1],0,0,1);///旋轉,對z軸轉

            glTranslatef(-0.7,-0.4,0);///把手臂旋轉中心放在正中心

            glColor3f(0,1,0);///綠色

            glRectf(0.7,0.5,1.0,0.3);///下手肘

        glPopMatrix();


    glPopMatrix();



    glPushMatrix();///左半部

    glTranslatef(-0.3,0.4,0);///把手臂掛回身體

    glRotatef(angle[2],0,0,1);///旋轉,對z軸轉

    glTranslatef(0.3,-0.4,0);///把手臂旋轉中心放在正中心

        glColor3f(1,0,0);///紅色

        glRectf(-0.3,0.5,-0.7,0.3);///上手臂


        glPushMatrix();

            glTranslatef(-0.7,0.4,0);///把手臂掛回身體

            glRotatef(angle[3],0,0,1);///旋轉,對z軸轉

            glTranslatef(0.7,-0.4,0);///把手臂旋轉中心放在正中心

            glColor3f(0,1,0);///綠色

            glRectf(-0.7,0.5,-1.0,0.3);///下手肘

        glPopMatrix();


    glPopMatrix();

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT TRT");


    glutKeyboardFunc(keyboard);

    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    glutDisplayFunc(display);

    glutMainLoop();

}

```



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