筆記
Step1-1 alpha內插公式 : alpha: `0.0 ~ 1.0`
`angle = alpha*新 + (1-alpha)*舊`
ex: alpha: 0 =>舊
alpha: 0.5 =>半新半舊
alpha: 1 =>新
使用Excel or Google Spreadsheet來做練習
Step1-2 用week15_angles_TRT_again程式拿來改
1. 建新專案 File-New-Project -> GLUT ->week16_interpolation 內插
2. 複製程式 -> 執行 -> 按s會存1行 -> mouse motion改動作(4次) -> 按s存檔
(原本失敗的結果 : 按r會讀到動作,但不連續動作)
接著,需來改程式
1. void myInterplate(float alpha)
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE * fout=NULL, * fin = NULL;
void myWrite()
{///每呼叫一次myWrite
if(fout == NULL)fout=fopen("file.txt","w+");
for(int i = 0;i<20;i++)
{
printf("%.1f ",angle[i]);///小黑印出來
fprintf(fout,"%.1f ",angle[i]);///檔案印出來
}///這裡老師沒有fclose
printf("\n");///小黑印出跳行
fprintf(fout,"\n");///檔案跳行
}
float NewAngle[20],OldAngle[20];
void myRead()
{
if(fout!=NULL){fclose(fout); fout=NULL;}
if(fin==NULL) fin=fopen("file.txt","r");
for(int i=0;i<20;i++)
{
OldAngle[i] = NewAngle[i];
fscanf(fin, "%f", &NewAngle[i] );
///fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();///重劃畫面
}
void myInterpolate(float alpha){
for(int i=0;i<20;i++){
angle[i]= alpha * NewAngle[i] + (1-alpha) * OldAngle[i];
}
}
int t =0;
void keyboard(unsigned char key,int x,int y)
{
if(key=='p'){
if(t%30==0) myRead();
myInterpolate( (t%30)/30.0 );///介於0.0~1.0
glutPostRedisplay();
t ++;
}
if(key=='s') myWrite();///調好動作才save存檔
if(key=='r') myRead();
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
///myWrite();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.7,0.5,-1.0,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week15_angles_TRT_again");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
Step2-1
Step2-2 利用課本範例,講解 gluLookAt (eye、center、up)
eye : 攝影機的位置 / center : 攝影機中心點的位置 / up : 攝影機底部的位置
Step3-1
1. 建新專案 File-New-Project -> GLUT -> week16_camera_projection_gluLookAt
2. 備份177行範例,要改造裡面的程式
3. aspect ratio 長寬比
ex : 1920x1080 、 1280x720 、 640x480 、16:9、 4:3
#include <GL/glut.h>
void reshape(int w,int h){
float ar = (float) w/(float) h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,ar,0.1,100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,3, ///eye
0,0,0, ///center看哪裡
0,1,0);///up向量
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(1);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week16 camera");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
}
Step3-2 滑鼠可拖曳 新加的程式碼
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