課堂內容 : 讓動畫自動動作、運鏡
1.第一個程式碼 : (複製之前的程式碼)
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
float newangle[20],oldangle[20];
int angleid=0;
FILE * fout = NULL , *fin =NULL;
void write()
{
if(fout == NULL) fout = fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
printf("%.1f",angle[i]);
fprintf(fout,"%.1f",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void read()
{
if(fout != NULL) fclose(fout); fout=NULL;
if(fin==NULL) fin=fopen("file.txt","r");
for(int i=0;i<20;i++)
{
oldangle[i]=newangle[i];
fscanf(fin,"%f", &newangle[i]);
}
glutPostRedisplay();
}
void interpolate(float alpha)
{
for(int i=0;i<20;i++)
{
angle[i]=alpha*newangle[i]+(1-alpha)*oldangle[i];
}
}
void timer(int t)
{
if(t%50==0) read();
interpolate( (t%50)/50.0 );
glutPostRedisplay();
glutTimerFunc(5,timer,t+1);
}
void key(unsigned char key,int x,int y)
{
if(key=='p')
{
read();
glutTimerFunc(0,timer,0);
}
if(key=='s') write();
if(key=='r') read();
if(key=='0') angleid=0;
if(key=='1') angleid=1;
if(key=='2') angleid=2;
if(key=='3') angleid=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleid]+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.7,0.5,-1.0,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16");
glutMouseFunc(mouse);
glutKeyboardFunc(key);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
按 P 後動畫會自己動作
2.運鏡
程式碼 :
#include <GL/glut.h>
void reshape(int w,int h)
{
float ar =(float) w / (float) h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,ar,0.1,100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,3,
0,0,0,
0,1,0);
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(1);
glutSwapBuffers();
}
void motion (int x,int y)
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt((x-150)/150.0,(y-150)/150.0,3,
0,0,0,
0,1,0);
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week16");
glutMotionFunc(motion);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
}

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