2022年6月7日 星期二

OuO圖學筆記Week15

 (1)

1-1.開 CodeBlocks/empty file-->week15_PlaySound.cpp


#include <windows.h>

#include <stdio.h>

int main()

{

    printf("PlaySound()\n");

    PlaySound("07042111.wav",NULL,SND_SYNC);

    printf("PlaySound()之後\n");

}

如果錯誤會有錯誤音效


1-2.開 CodeBlocks/empty file-->week15_SND_SNTC_ASNYC.cpp

 直接播

#include <windows.h>

#include <stdio.h>

int main()

{

    PlaySound("do.wav",NULL,SND_SYNC);///ASYNC不等待

    PlaySound("re.wav",NULL,SND_SYNC);

    PlaySound("mi.wav",NULL,SND_SYNC);

}


等待

#include <windows.h>

#include <stdio.h>

int main()

{

    PlaySound("07042111.wav",NULL,SND_ASYNC);///ASYNC不等待

    while(1){

       printf("請輸入數字: ");

        int N;

        scanf("%d",&N);

        if (N==1) PlaySound("do.wav",NULL,SND_ASYNC);

        if (N==2) PlaySound("re.wav",NULL,SND_ASYNC);

        if (N==3) PlaySound("mi.wav",NULL,SND_ASYNC);

    }

}


(2)

2-1.開 CodeBlocks/empty file-->week15_MP3.cpp

2-2.moodle 下載CMP3_MCI.h

2-3.


#include <stdio.h>

#include "CMP3_MCI.h"

CMP3_MCI mp3;


int main()

{

    mp3.Load("07042111.mp3");

    mp3.Play();


    printf("隨便等你輸入數字,程式就卡住了 : ");

    int N;///為了程式不要結束

    scanf("%d",&N);

}


2-4.開新專案-->week15_angle_TRT_again

      可以讀動作,長按r可播錄的動作


2-5.改上週程式


#include <GL/glut.h>

#include <stdio.h>


float angle[20], oldX=0;

int angleID=0;

FILE * fout =NULL,*fin=NULL;

void myWrite(){

    if(fout==NULL)

        fout=fopen("file.txt,","w+");


    for(int i=0;i<20;i++){

        printf(" %.1f ",angle[i]);

        fprintf(fout," %.1f ",angle[i]);

    }

    printf("\n");

    fprintf(fout,"\n");

}


void myRead(){

    if(fout!=NULL){fclose(fout);fout=NULL;}

    if(fin==NULL)fin=fopen("file.txt,","r");

    for(int i=0;i<20;i++){

        fscanf(fin," %f ",&angle[i]);

    }

    glutPostRedisplay();

}


void keyboard(unsigned char key,int x,int y)

{

    if(key=='s') myWrite();///調好動作才存

    if(key=='r') myRead();

    if(key=='0') angleID=0;

    if(key=='1') angleID=1;

    if(key=='2') angleID=2;

    if(key=='3') angleID=3;

}

void mouse(int button,int state,int x,int y)

{

    oldX=x;

}

void motion(int x,int y)

{

    angle[angleID]+=(x-oldX);

    ///myWrite();

    oldX=x;

    glutPostRedisplay();

}

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,1);

    glRectf(0.3,0.5, -0.3,-0.5);

    glPushMatrix();

        glTranslatef(0.3,0.4,0);

        glRotatef(angle[0],0,0,1);

        glTranslatef(-0.3,-0.4,0);

        glColor3f(1,0,0);

        glRectf(0.3,0.5, 0.7,0.3);

        glPushMatrix();

            glTranslatef(0.7,0.4,0);

            glRotatef(angle[1],0,0,1);

            glTranslatef(-0.7,-0.4,0);

            glColor3f(0,1,0);

            glRectf(0.7,0.5, 1.0,0.3);

        glPopMatrix();

    glPopMatrix();

    glPushMatrix();

        glTranslatef(-0.3,0.4,0);

        glRotatef(angle[2],0,0,1);

        glTranslatef(0.3,-0.4,0);

        glColor3f(1,0,0);

        glRectf(-0.3,0.5, -0.7,0.3);

        glPushMatrix();

            glTranslatef(-0.7,0.4,0);

            glRotatef(angle[3],0,0,1);

            glTranslatef(0.7,-0.4,0);

            glColor3f(0,1,0);

            glRectf(-0.7,0.5, -1.0,0.3);

        glPopMatrix();

    glPopMatrix();

    glutSwapBuffers();

}

int main(int argc,char** argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week15 angle TRT again");

    glutKeyboardFunc(keyboard);

    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    glutDisplayFunc(display);

    glutMainLoop();

}

 按s可以存動作


找txt複製動作可以做很多次r



(3)HW

3-1.開新專案week15_HW

3-2.用notepad++改目錄-->"."

3-3.把freeglut/bin/freeglut.dll複製到cbp資料夾

3-4.把 glm.h & glm.cpp & gundam的data目錄

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