電腦圖學筆記week15
step01-1
PlaySound() 更詳細解說
0.New Empty File,存檔成week15-1_PlaySound.cpp
1.#include<mmsystem.h>上週教的
2.#include<windows.h>這週教的
3.PlaySound( " 檔名.wav" , NULL,SND_ASYNC );//上週
4.PlaySound( "檔名.wav" , NULL,SND_SYNC );//這週
5.Setting-Complier Setting,Linker 加入 winmm
6.下載個wav檔放進程式碼目錄
#include <windows.h>
#include <stdio.h>
int main()
{
printf("PlaySound()之前\n");
PlaySound("badbad.wav",NULL,SND_SYNC);
printf("PlaySound()之後\n");
}
可播放音樂
stoe01-2
0.New Empty File,存成week15-2_SND_SYNC_SND_ASYNC
#include <windows.h>
#include <stdio.h>
int main()
{
PlaySound("badbad.wav",NULL,SND_ASYNC);///ASYNC不等待
while(1){
printf("請輸入數字: ");
int N;
scanf("%d",&N);
if(N==1) PlaySound("do.wav",NULL,SND_ASYNC);
if(N==2) PlaySound("re.wav",NULL,SND_ASYNC);
if(N==3) PlaySound("mi.wav",NULL,SND_ASYNC);
}
}///最後一行,就沒了
ASYNC互動效果比較好
step02-1
WAV (大/原始)vs. MP3(小/有壓縮)
PlaySound只能用WAV檔
0. New Empty File ,week15-3_mp3.cpp
1.在moodle下載 CMP3_MCI.h
2.程式碼 #include "CMP3_MCI.h"
3.宣告 CMP3_MCI mp3;
4.mp3.Load("檔名.mp3");
5.mp3.Play();
#include <stdio.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
int main()
{
mp3.Load("badbad.mp3");
mp3.Play();
printf("隨便等你輸入數字,程式就卡住囉: ");
int N;
scanf("%d",&N);
}
step02-2
0.開新GLUT專案 week15_angles_TRT_again
1.複製上週程式,試跑2.不像動畫 動作不自然
3.myWrite()會寫一行 myRead()會讀一行
4.不能把myWrite()放motion()
5.關節動作調好再存檔
6.所以擺完動作後再按s存檔

///week15修改自week14_angles_fprintf
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE * fout=NULL, * fin = NULL;
void myWrite()
{///每呼叫一次myWrite
if(fout == NULL)fout=fopen("file.txt","w+");
for(int i = 0;i<20;i++)
{
printf("%.1f ",angle[i]);///小黑印出來
fprintf(fout,"%.1f ",angle[i]);///檔案印出來
}///這裡老師沒有fclose
printf("\n");///小黑印出跳行
fprintf(fout,"\n");///檔案跳行
}
void myRead()
{
if(fout!=NULL){fclose(fout); fout=NULL;}
if(fin==NULL) fin=fopen("file.txt","r");
for(int i=0;i<20;i++)
{
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();///重劃畫面
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='s') myWrite();///調好動作才save存檔
if(key=='r') myRead();
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
///myWrite();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.7,0.5,-1.0,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week15_angles_TRT_again");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
step03-1
機器人擺動
1.開新GLUT專案 week15_hw_gundam_parts
2.工作執行目錄 working.dir 不太好, 要改到現在程式的目錄
3.用Notepad++編輯 cbp檔的路徑,working dir 路徑改成小數點,把freeglut.dll放進目錄
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