2022年5月24日 星期二

week14

 今天一開始老師教我們利用指標fout寫檔案


執行程式後到目標資料夾就會看到多了一個file.txt檔案

然後是用fscanf來讀檔


#include <stdio.h>
int main()
{///檔案指標fout 開啟檔案(檔名,write模式)
    FILE * fout = fopen("file.txt","w+");
    fprintf(fout,"3.1415926\n");
    fclose(fout);///關閉檔案

    float angle=0;
    FILE * fin = fopen("file.txt","r");
    fscanf(fin,"%f",&angle);
    printf("讀到了角度:%f",angle);
    fclose(fin);

}

然後就可以搭配上周的程式碼
當手臂轉動時就會寫出座標


加上跳行讓他更好看

然後利用讀檔就可以讓他跑動畫
先手動讓他記錄好之後按住R就可以讓他跑出剛剛做的動作

#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE * fout = NULL, * fin = NULL;
void myWrite()
{
    if(fout == NULL)fout=fopen("file.txt","w+");
    for (int i=0;i<20;i++)
    {
        printf("%.1f ",angle[i]);
        fprintf(fout,"%.1f ",angle[i]);
    }
    printf("\n");
    fprintf(fout,"\n");
}
void myRead()
{
    if(fout != NULL){fclose(fout);fout=NULL;}
    if(fin == NULL)fin=fopen("file.txt","r");
    for(int i=0;i<20;i++)
    {
        fscanf(fin,"%f",&angle[i]);
    }
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x, int y)
{
    if(key=='r')myRead();
    if(key=='0')angleID=0;
    if(key=='1')angleID=1;
    if(key=='2')angleID=2;
    if(key=='3')angleID=3;
}
void mouse(int button,int state,int x,int y )
{
    oldX=x;
}
void motion(int x,int y)
{
    angle[angleID] += (x-oldX);
    myWrite();
    oldX=x;
    glutPostRedisplay();
}
void display()
{
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
     glColor3f(1,1,1);
     glRectf(0.3,0.5,-0.3,-0.5);
     glPushMatrix();
        glTranslatef(0.3,0.4,0);
        glRotatef(angle[0],0,0,1);
        glTranslatef(-0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);


        glPushMatrix();
            glTranslatef(0.7,0.4,0);
            glRotatef(angle[1],0,0,1);
            glTranslatef(-0.7,-0.4,0);
            glColor3f(0,1,0);
            glRectf(0.7,0.5,1.0,0.3);
        glPopMatrix();
     glPopMatrix();
     glPushMatrix();
        glTranslatef(-0.3,0.4,0);
        glRotatef(angle[2],0,0,1);
        glTranslatef(+0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(-0.3,0.5,-0.7,0.3);


        glPushMatrix();
            glTranslatef(-0.7,0.4,0);
            glRotatef(angle[3],0,0,1);
            glTranslatef(+0.7,-0.4,0);
            glColor3f(0,1,0);
            glRectf(-0.7,0.5,-1.0,0.3);
        glPopMatrix();
     glPopMatrix();
     glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week14");
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}
然後老師教我們timer


#include <GL/glut.h>
#include <stdio.h>
void timer(int t)
{
    printf("起床,現在時間: %d\n",t);
    glutTimerFunc(1000,timer,t+1);
}
void display()
{

}
int main(int argc,char ** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14_timer");
    glutTimerFunc(5000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}

之後可以加上聲音
每跳一次文字就會響一次音效

#include <GL/glut.h>
#include <stdio.h>
#include <mmsystem.h>
void timer(int t)
{
    printf("我起床了! %d\n",t);
    PlaySound("do.wav",NULL,SND_ASYNC);
    glutTimerFunc(1000,timer,t+1);
}
void display()
{

}
int main(int argc,char ** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14_timer");
    glutTimerFunc(5000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}




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