2022年5月31日 星期二

(OwO)電腦圖學week15_5/31

 更詳細解說PlaySound()

#include<mmsystem.h>上週教的

PlaySound("檔名.wav",NULL,SND_ASYNC);///上週


本周教#include<windows.h>
PlaySound("107042111.wav",NULL, SND_SYNC);

開一個empty file存成week15-1.cpp

#include <windows.h>

#include <stdio.h>

int main()

{

    printf("PlaySound()之前\n");

    ///檔案不存在會有錯誤聲音

   PlaySound("107042111.wav",NULL, SND_SYNC);

   printf("PlaySound()之後\n");

}

Setting ->Compiler Setting->Linker加入winmm

注意工作執行目錄working_dir(in C:\........


#include<GL/glut.h>

#include<stdio.h>

float angle[20] ,oldX=0;

int angleID=0;

FILE * fout = NULL , * fin = NULL;

void myWrite()

{



    if(fout==NULL)fout=fopen("File.txt","W+");

    for(int i=0;i<20;i++)



    {

        printf("%.1f ", angle[i]);///小黑印出來



        fprintf(fout,"%.1f ", angle[i]);///檔案印出來



    ///1f要空格



   }



    printf("\n");///每呼叫一次小黑會跳行



    fprintf(fout,"\n");///每呼叫一次檔案會跳行







}///這邊沒有fclose



void myRead(){



    if(fout != NULL){fclose(fout);fout=NULL;}

    if(fin==NULL) fin =fopen("file.txt","r");



    for(int i=0;i<20;i++){



        fscanf(fin,"%f",&angle[i]);



    }

    glutPostRedisplay();///重新清畫面



}



void keyboard(unsigned char key,int x,int y)



{
    if(key=='s') myWrite();
    

    if(key=='r') myRead();



    if(key=='0') angleID=0;



    if(key=='1') angleID=1;



    if(key=='2') angleID=2;



    if(key=='3') angleID=3;







}



void mouse(int button,int state,int x,int y){



    oldX=x;



}



void motion(int x,int y){







    angle[angleID]+=(x-oldX);



    ///myWrite();



    oldX=x;



    glutPostRedisplay();///請GLUT重畫畫面



}



void display()



{



    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);



    glColor3f(1,1,1);///白



    glRectf(0.3,0.5, -0.3,-0.5);///四邊形當身體







    glPushMatrix();///右邊



        glTranslatef(0.3,0.4,0);///(3)整體移位



        glRotatef(angle[0],0,0,1);///(2)



        glTranslatef(-0.3,-0.4,0);///(1)把軸心放在正中心



        glColor3f(1,0,0);///紅



        glRectf(0.3,0.5,0.7,0.3);///上手臂







            glPushMatrix();



                glTranslatef(0.7,0.4,0);///(3)整體移位



                glRotatef(angle[1],0,0,1);///(2)



                glTranslatef(-0.7,-0.4,0);///(1)把軸心放在正中心







                glColor3f(0,1,0);///綠



                glRectf(0.7,0.5,1.0,0.3);///下手臂



            glPopMatrix();



    glPopMatrix();











     glPushMatrix();///左邊



        glTranslatef(-0.3,0.4,0);///(3)整體移位



        glRotatef(angle[2],0,0,1);///(2)



        glTranslatef(0.3,-0.4,0);///(1)把軸心放在正中心



        glColor3f(1,0,0);///紅



        glRectf(-0.3,0.5,-0.7,0.3);///上手臂







            glPushMatrix();



                glTranslatef(-0.7,0.4,0);///(3)整體移位



                glRotatef(angle[3],0,0,1);///(2)



                glTranslatef(0.7,-0.4,0);///(1)把軸心放在正中心







                glColor3f(0,1,0);///綠



                glRectf(-0.7,0.5,-1.0,0.3);///下手臂



            glPopMatrix();



    glPopMatrix();



    glutSwapBuffers();







}



int main(int argc, char**argv)



{



    glutInit(&argc,argv);



    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);



    glutInitWindowSize(600,600);



    glutCreateWindow("week15_TRT");







    glutMouseFunc(mouse);



    glutMotionFunc(motion);



    glutKeyboardFunc(keyboard);



    glutDisplayFunc(display);







    glutMainLoop();



}



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