1-1 四邊形
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glRectf(0.5,0.5,-0.5,-0.5);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rectangle");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=45;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);///手臂掛回身體
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rectangle");
glutDisplayFunc(display);
glutMainLoop();
}
1-3 滑鼠控制手臂旋轉
#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();///請glut重畫畫面
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);///手臂掛回身體
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rectangle");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
1-4 增加手肘
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);///手臂掛回身體
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
///glTranslatef(0.3,0.4,0);///手臂掛回身體
///glRotatef(angle,0,0,1);///對z軸旋轉
///glTranslatef(-0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(0.7,0.5,1.5,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rectangle");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
1-5 手肘中心轉
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);///手臂掛回身體
///glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
///glTranslatef(0.3,0.4,0);///手臂掛回身體
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rectangle");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
1-6 手肘正常旋轉
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);///手臂掛回身體
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);///手臂掛回身體
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rectangle");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
1-7 雙手臂
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);///手臂掛回身體
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);///手臂掛回身體
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(-0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);///手臂掛回身體
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);///手臂掛回身體
glRotatef(angle,0,0,1);///對z軸旋轉
glTranslatef(0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rectangle");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
1-8 分節旋轉
#include <GL/glut.h>
float angle[20],oldX=0;
int angleid=0;///0右手 1右手關節 2左手 3左手關節
void key(unsigned char key,int x,int y)
{
if(key=='0') angleid=0;
if(key=='1') angleid=1;
if(key=='2') angleid=2;
if(key=='3') angleid=3;
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleid]+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);///手臂掛回身體
glRotatef(angle[0],0,0,1);///對z軸旋轉
glTranslatef(-0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);///手臂掛回身體
glRotatef(angle[1],0,0,1);///對z軸旋轉
glTranslatef(-0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(0.7,0.5,1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);///手臂掛回身體
glRotatef(angle[2],0,0,1);///對z軸旋轉
glTranslatef(0.3,-0.4,0);///手臂旋轉軸放中心
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);///手臂掛回身體
glRotatef(angle[3],0,0,1);///對z軸旋轉
glTranslatef(0.7,-0.4,0);///手臂旋轉軸放中心
glColor3f(0,1,0);
glRectf(-0.7,0.5,-1.0,0.3);///下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rectangle");
glutMouseFunc(mouse);
glutKeyboardFunc(key);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
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