2022年5月17日 星期二

電腦圖學筆記week13

 glRectf

Step01-1

  1. 在codeblocks建立一個新專案week13_rect
  2. 把10行程式碼貼上去,並加上glRectf的函式

#include <GL/glut.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glRectf(0.3,0.5,-0.3,-0.5);

    glutSwapBuffers();

}

int main(int argc, char**argv)

{

    glutInit( &argc, argv );

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13 rect TRT");

    glutDisplayFunc(display);

    glutMainLoop();

}

Step01-2
  • 再加一個紅色手臂上去

#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色
    glRectf(0.3,0.5,-0.3,-0.5); ///身體
    glPushMatrix();
        ///glTranslatef(); 把手臂放回身體
        ///glRotatef();    旋轉
        ///glTranslatef(); 手臂的旋轉中心
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");
    glutDisplayFunc(display);
    glutMainLoop();
}

Step01-3
  • 把手臂旋轉中心放到身體最中心
#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色
    glRectf(0.3,0.5,-0.3,-0.5); ///身體
    glPushMatrix();
        ///glTranslatef(); ///把手臂放回身體
        ///glRotatef();    ///旋轉
        glTranslatef(-0.3,-0.4,0); ///手臂的旋轉中心

        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");
    glutDisplayFunc(display);
    glutMainLoop();
}

Step01-4
  • 把手臂旋轉45度
#include <GL/glut.h>
float angle=45;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色
    glRectf(0.3,0.5,-0.3,-0.5); ///身體
    glPushMatrix();
        ///glTranslatef(); ///把手臂放回身體
        glRotatef(angle,0,0,1);    ///旋轉
        glTranslatef(-0.3,-0.4,0); ///手臂的旋轉中心

        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");
    glutDisplayFunc(display);
    glutMainLoop();
}

Step01-5
  • 把手臂放回身體正確位置
#include <GL/glut.h>
float angle=45;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色
    glRectf(0.3,0.5,-0.3,-0.5); ///身體
    glPushMatrix();
        glTranslatef(0.3,0.4,0); ///把手臂放回身體
        glRotatef(angle,0,0,1);    ///旋轉
        glTranslatef(-0.3,-0.4,0); ///手臂的旋轉中心

        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");
    glutDisplayFunc(display);
    glutMainLoop();
}
Step02-1
  • 讓手臂能隨著滑鼠移動去旋轉

#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int Button, int state, int x, int y){
    oldX= x;
}
void motion(int x,int y){
    angle += (x-oldX);
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色
    glRectf(0.3,0.5,-0.3,-0.5); ///身體
    glPushMatrix();
        glTranslatef(0.3,0.4,0); ///把手臂放回身體
        glRotatef(angle,0,0,1);    ///旋轉
        glTranslatef(-0.3,-0.4,0); ///手臂的旋轉中心

        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}
Step02-2
  1. 新增一個新專案week13_rect_TRT_TRT
  2. 把上節的程式碼拿來用
  3. 新增一個手臂

#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int Button, int state, int x, int y){
    oldX= x;
}
void motion(int x,int y){
    angle += (x-oldX);
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色
    glRectf(0.3,0.5,-0.3,-0.5); ///身體
    glPushMatrix();
        glTranslatef(0.3,0.4,0); ///把手臂放回身體
        glRotatef(angle,0,0,1);    ///旋轉
        glTranslatef(-0.3,-0.4,0); ///手臂的旋轉中心
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);
        glPushMatrix();
       ////glTranslatef(x,y,z); ///把手臂放回身體
        ///glRotatef(angle,0,0,1);    ///旋轉
        ///glTranslatef(x2,y2,z2); ///手臂的旋轉中心
            glColor3f(0,1,0);
            glRectf(0.7,0.5,1,0.3);
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}

Step02-2
  1. 調整手臂的中心位置並旋轉
  2. 把上手臂的旋轉註解掉(不然會很難看下手臂旋轉的樣子)
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int Button, int state, int x, int y){
    oldX= x;
}
void motion(int x,int y){
    angle += (x-oldX);
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色
    glRectf(0.3,0.5,-0.3,-0.5); ///身體
    glPushMatrix();
        glTranslatef(0.3,0.4,0); ///把手臂放回身體
        //glRotatef(angle,0,0,1);    ///旋轉
        glTranslatef(-0.3,-0.4,0); ///手臂的旋轉中心
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);

        glPushMatrix();
            ////glTranslatef(x,y,z); ///把手臂放回身體
            glRotatef(angle,0,0,1);    ///旋轉
            glTranslatef(-0.7,-0.4,0); ///手臂的旋轉中心
            glColor3f(0,1,0);
            glRectf(0.7,0.5,1,0.3);
        glPopMatrix();
    glPopMatrix();


    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}
Step02-3
  1. 把手臂放回身體
  2. 並把上手臂旋轉的註解消

#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int Button, int state, int x, int y){
    oldX= x;
}
void motion(int x,int y){
    angle += (x-oldX);
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色
    glRectf(0.3,0.5,-0.3,-0.5); ///身體
    glPushMatrix();
        glTranslatef(0.3,0.4,0); ///把手臂放回身體
        glRotatef(angle,0,0,1);    ///旋轉
        glTranslatef(-0.3,-0.4,0); ///手臂的旋轉中心
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);

        glPushMatrix();
            glTranslatef(0.7,0.4,0); ///把手臂放回身體
            glRotatef(angle,0,0,1);    ///旋轉
            glTranslatef(-0.7,-0.4,0); ///手臂的旋轉中心
            glColor3f(0,1,0);
            glRectf(0.7,0.5,1,0.3);
        glPopMatrix();
    glPopMatrix();


    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}
Step02-4
  1. 新增一個新專案week_13_rect_many_TRT
  2. 增加一個左手,記得負號(鏡射)

#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int Button, int state, int x, int y){
    oldX= x;
}
void motion(int x,int y){
    angle += (x-oldX);
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色
    glRectf(0.3,0.5,-0.3,-0.5); ///身體
    glPushMatrix();
        glTranslatef(0.3,0.4,0); ///把手臂放回身體
        glRotatef(angle,0,0,1);    ///旋轉
        glTranslatef(-0.3,-0.4,0); ///手臂的旋轉中心
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);

        glPushMatrix();
            glTranslatef(0.7,0.4,0); ///把手臂放回身體
            glRotatef(angle,0,0,1);    ///旋轉
            glTranslatef(-0.7,-0.4,0); ///手臂的旋轉中心
            glColor3f(0,1,0);
            glRectf(0.7,0.5,1,0.3);
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();
        glTranslatef(-0.3,0.4,0); ///把手臂放回身體
        glRotatef(angle,0,0,1);    ///旋轉
        glTranslatef(0.3,-0.4,0); ///手臂的旋轉中心
        glColor3f(1,0,0);
        glRectf(-0.3,0.5,-0.7,0.3);

        glPushMatrix();
            glTranslatef(-0.7,0.4,0); ///把手臂放回身體
            glRotatef(angle,0,0,1);    ///旋轉
            glTranslatef(0.7,-0.4,0); ///手臂的旋轉中心
            glColor3f(0,1,0);
            glRectf(-0.7,0.5,-1,0.3);
        glPopMatrix();
    glPopMatrix();


    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}

Step03-1
  1. 讓所有關節都有角度,大概20個角度
  2. 設float angle[20] ,把下面angle改成 angle[0]、angle[1]......
  3. 在設定一個int angleID=0;
  4. angle[angleID]     ->    當angleID=0時,angle[0] 以此類推
  5. 建立一個void keyboard函式
  6. 在main函式裡面新增 glutKeyboardFunc(keyboard); 才能用鍵盤操作關節

#include <GL/glut.h>
float angle[20],oldX=0;
int angleID=0;
void mouse(int Button, int state, int x, int y){
    oldX= x;
}
void keyboard (unsigned char key,int x,int y){
    if(key=='0') angleID=0;
    if(key=='1') angleID=1;
    if(key=='2') angleID=2;
    if(key=='3') angleID=3;
}
void motion(int x,int y){
    angle[angleID] += (x-oldX);
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色
    glRectf(0.3,0.5,-0.3,-0.5); ///身體
    glPushMatrix();
        glTranslatef(0.3,0.4,0); ///把手臂放回身體
        glRotatef(angle[0],0,0,1);    ///旋轉
        glTranslatef(-0.3,-0.4,0); ///手臂的旋轉中心
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.7,0.3);

        glPushMatrix();
            glTranslatef(0.7,0.4,0); ///把手臂放回身體
            glRotatef(angle[1],0,0,1);    ///旋轉
            glTranslatef(-0.7,-0.4,0); ///手臂的旋轉中心
            glColor3f(0,1,0);
            glRectf(0.7,0.5,1,0.3);
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();
        glTranslatef(-0.3,0.4,0); ///把手臂放回身體
        glRotatef(angle[2],0,0,1);    ///旋轉
        glTranslatef(0.3,-0.4,0); ///手臂的旋轉中心
        glColor3f(1,0,0);
        glRectf(-0.3,0.5,-0.7,0.3);

        glPushMatrix();
            glTranslatef(-0.7,0.4,0); ///把手臂放回身體
            glRotatef(angle[3],0,0,1);    ///旋轉
            glTranslatef(0.7,-0.4,0); ///手臂的旋轉中心
            glColor3f(0,1,0);
            glRectf(-0.7,0.5,-1,0.3);
        glPopMatrix();
    glPopMatrix();


    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week13 rect TRT");

    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}

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