File-New-Empty File 存檔改名week14-1.cpp
程式碼 :
#include <stdio.h>
int main(){
FILE *fout=fopen("file.txt","w+");
printf("HELLO WORLD\n");
fprintf(fout,"HELLO WORLD\n");
fclose(fout);
}
#include<stdio.h>
int main()
{
///檔案指標fout 開啟檔案(檔名,write模式)
FILE * fout = fopen("file.txt","w+");
fprintf(fout,"3.1415926\n");
fclose(fout);///關檔
float angle =0;
FILE * fin=fopen("file.txt","r");
fscanf(fin,"%f",&angle);///沒加&會當
printf("讀到了角度:%f",angle);
fclose(fin);
}
- 先建立一個資料夾 week14-3_ fprintf
- open-empty file 存檔為 week14-3.cpp
- 貼程式碼
#include <stdio.h>///printf用
float angle[4] , oldx=0;///angle變陣列以致可以放更多選轉角度
int angleID=0;///0號關節 1號關節
FILE * fout = NULL; ///設空指標
void myWrite()
{
if ( fout = NULL ) fout = fopen("file.txt", "w+");
for (int i=0;i<20;i++){
printf("%.1f",angle[i]);
fprintf(fout , "%.1f" , angle[i] );
}
}
void keyboard(unsigned char key , int x , int y)///根據按數字鍵多少決定第幾個關節要轉動
{ ///按數字鍵決定要改變哪個angleID
if (key=='0') angleID=0;
if (key=='1') angleID=1;
if (key=='2') angleID=2;
if (key=='3') angleID=3;
}
void mouse(int button , int state , int x ,int y)
{
oldx=x;
}
void motion (int x, int y)
{
angle[angleID]+=(x-oldx);///angle變成陣列
oldx=x;
mywrite();///執行用
glutPostRedisplay();///請glut重新re display
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf( 0.3,0.5, -0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);///
glRotatef(angle[0],0,0,1);///旋轉 對Z軸轉 ///angle[0] 第一個值
glTranslatef(-0.3,-0.4,0);///把手臂選轉中心放世界中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);///右手臂
glPushMatrix();
glTranslatef(0.7,0.4,0);;///(3)拉回到右上角
glRotatef(angle[1],0,0,1);///(2)旋轉角度 ///angle[1] 第二個值
glTranslatef(-0.7,-0.4,0);///(1)將軸心放到世界中心
glColor3f(0,1,10);
glRectf(0.7 , 0.5 , 1.0 , 0.3);///右上手臂
glPopMatrix();
glPopMatrix();
///左手跟右手的X軸相反,所以要加負號
glPushMatrix();
glTranslatef(-0.3,0.4,0);///
glRotatef(angle[2],0,0,1);///旋轉 對Z軸轉 ///angle[2] 第三個值
glTranslatef(0.3,-0.4,0);///把手臂選轉中心放世界中心
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);///左手臂
glPushMatrix();
glTranslatef(-0.7,0.4,0);///(3)拉回到左上角
glRotatef(angle[3],0,0,1);///(2)旋轉角度 ///angle[3] 第四個值
glTranslatef(0.7,-0.4,0);///(1)將軸心放到世界中心
glColor3f(0,1,10);
glRectf(-0.7 , 0.5 , -1.0 , 0.3);///左上手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13_rect_many_TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
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