2022年5月31日 星期二

ఠ_ఠ week15

 

week15

(1)

1-1.開 CodeBlocks/empty file-->week15_PlaySound.cpp

#include <windows.h>
#include <stdio.h>
int main()
{
    printf("PlaySound()\n");
    PlaySound("07042111.wav",NULL,SND_SYNC);
    printf("PlaySound()之後\n");
}

⃟   如果錯誤會有錯誤音效

1-2.開 CodeBlocks/empty file-->week15_SND_SNTC_ASNYC.cpp
⃤   直接播
#include <windows.h>
#include <stdio.h>
int main()
{
    PlaySound("do.wav",NULL,SND_SYNC);///ASYNC不等待
    PlaySound("re.wav",NULL,SND_SYNC);
    PlaySound("mi.wav",NULL,SND_SYNC);
}

⃤   等待
#include <windows.h>
#include <stdio.h>
int main()
{
    PlaySound("07042111.wav",NULL,SND_ASYNC);///ASYNC不等待
    while(1){
       printf("請輸入數字: ");
        int N;
        scanf("%d",&N);
        if (N==1) PlaySound("do.wav",NULL,SND_ASYNC);
        if (N==2) PlaySound("re.wav",NULL,SND_ASYNC);
        if (N==3) PlaySound("mi.wav",NULL,SND_ASYNC);
    }
}

(2)

2-1.開 CodeBlocks/empty file-->week15_MP3.cpp
2-2.moodle 下載CMP3_MCI.h
2-3.

#include <stdio.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;

int main()
{
    mp3.Load("07042111.mp3");
    mp3.Play();

    printf("隨便等你輸入數字,程式就卡住了 : ");
    int N;///為了程式不要結束
    scanf("%d",&N);
}

2-4.開新專案-->week15_angle_TRT_again
      可以讀動作,長按r可播錄的動作

2-5.改上週程式

#include <GL/glut.h>
#include <stdio.h>

float angle[20], oldX=0;
int angleID=0;
FILE * fout =NULL,*fin=NULL;
void myWrite(){
    if(fout==NULL)
        fout=fopen("file.txt,","w+");

    for(int i=0;i<20;i++){
        printf(" %.1f ",angle[i]);
        fprintf(fout," %.1f ",angle[i]);
    }
    printf("\n");
    fprintf(fout,"\n");
}

void myRead(){
    if(fout!=NULL){fclose(fout);fout=NULL;}
    if(fin==NULL)fin=fopen("file.txt,","r");
    for(int i=0;i<20;i++){
        fscanf(fin," %f ",&angle[i]);
    }
    glutPostRedisplay();
}

void keyboard(unsigned char key,int x,int y)
{
    if(key=='s') myWrite();///調好動作才存
    if(key=='r') myRead();
    if(key=='0') angleID=0;
    if(key=='1') angleID=1;
    if(key=='2') angleID=2;
    if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
    oldX=x;
}
void motion(int x,int y)
{
    angle[angleID]+=(x-oldX);
    ///myWrite();
    oldX=x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5, -0.3,-0.5);
    glPushMatrix();
        glTranslatef(0.3,0.4,0);
        glRotatef(angle[0],0,0,1);
        glTranslatef(-0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(0.3,0.5, 0.7,0.3);
        glPushMatrix();
            glTranslatef(0.7,0.4,0);
            glRotatef(angle[1],0,0,1);
            glTranslatef(-0.7,-0.4,0);
            glColor3f(0,1,0);
            glRectf(0.7,0.5, 1.0,0.3);
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();
        glTranslatef(-0.3,0.4,0);
        glRotatef(angle[2],0,0,1);
        glTranslatef(0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(-0.3,0.5, -0.7,0.3);
        glPushMatrix();
            glTranslatef(-0.7,0.4,0);
            glRotatef(angle[3],0,0,1);
            glTranslatef(0.7,-0.4,0);
            glColor3f(0,1,0);
            glRectf(-0.7,0.5, -1.0,0.3);
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc,char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week15 angle TRT again");
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}

⃤   按s可以存動作

⃤   找txt複製動作可以做很多次r


(3)HW

3-1.開新專案week15_HW
3-2.用notepad++改目錄-->"."
3-3.把freeglut/bin/freeglut.dll複製到cbp資料夾
3-4.把 glm.h & glm.cpp & gundam的data目錄





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