電腦圖學 Week15
1. 播聲音、播MP3
2. 播放動畫、內插
3. 機器人擺動作、跳舞
1-1播聲音
File-New-Empty File 命名為week15-1_PlaySound
1-2 程式碼
#include <windows.h>
#include <stdio.h>
int main()
{
printf("PlaySound()之前\n");
PlaySound("badbad.wav",NULL,SND_SYNC);///假設一個badbad.wav做測試
printf("PlaySound()之後\n");
}
- 要先在settings->compiler加入winmm才能執行
- 然後再去BBC網站下載免費聲音,在把檔案解壓縮後放到跟week15-1_PlaySound.cpp 一樣位置的資料夾內。https://sound-effects.bbcrewind.co.uk/search
#include <stdio.h>
int main()
{
PlaySound("07071034.wav", NULL, SND_ASYNC);
while(1){
printf("請輸入數字:");
int N;
scanf("%d",&N);
if(N==1) PlaySound("do.wav", NULL, SND_ASYNC);
if(N==2) PlaySound("re.wav", NULL, SND_ASYNC);
if(N==3) PlaySound("mi.wav", NULL, SND_ASYNC);
}
}
*只能用原始大小的wav檔
作業:
| #include <GL/glut.h> | |
| #include <stdio.h> | |
| float angle[20],oldX=0; | |
| int angleID=0; | |
| FILE * fout = NULL, * fin = NULL; | |
| void myWrite(){ | |
| if(fout == NULL) fout = fopen("file.txt", "w+"); | |
| for(int i=0 ; i<20 ; i++){ | |
| printf(" %.1f ", angle[i]); | |
| fprintf(fout, " %.1f ",angle[i]); | |
| } | |
| printf("\n"); | |
| fprintf(fout,"\n"); | |
| } | |
| void myread(){ | |
| if(fout != NULL){ fclose(fout); fout=NULL; } | |
| if(fin == NULL) fin = fopen("file.txt", "r"); | |
| for(int i=0 ; i<20 ; i++){ | |
| fscanf(fin, "%f",&angle[i]); | |
| } | |
| glutPostRedisplay(); | |
| } | |
| void mouse(int Button, int state, int x, int y){ | |
| oldX= x; | |
| } | |
| void keyboard (unsigned char key,int x,int y){ | |
| if(key=='s') myWrite(); ///調好動作再存檔 | |
| if(key=='r') myread(); | |
| if(key=='0') angleID=0; | |
| if(key=='1') angleID=1; | |
| if(key=='2') angleID=2; | |
| if(key=='3') angleID=3; | |
| } | |
| void motion(int x,int y){ | |
| angle[angleID] += (x-oldX); | |
| ///myWrite(); | |
| oldX = x; | |
| glutPostRedisplay(); | |
| } | |
| void display() | |
| { | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glColor3f(1,1,1); | |
| glRectf(0.3,0.5,-0.3,-0.5); | |
| glPushMatrix(); | |
| glTranslatef(0.3,0.4,0); | |
| glRotatef(angle[0],0,0,1); | |
| glTranslatef(-0.3,-0.4,0); | |
| glColor3f(1,0,0); | |
| glRectf(0.3,0.5,0.7,0.3); | |
| glPushMatrix(); | |
| glTranslatef(0.7,0.4,0); | |
| glRotatef(angle[1],0,0,1); | |
| glTranslatef(-0.7,-0.4,0); | |
| glColor3f(0,1,0); | |
| glRectf(0.7,0.5,1,0.3); | |
| glPopMatrix(); | |
| glPopMatrix(); | |
| glPushMatrix(); | |
| glTranslatef(-0.3,0.4,0); | |
| glRotatef(angle[2],0,0,1); | |
| glTranslatef(0.3,-0.4,0); | |
| glColor3f(1,0,0); | |
| glRectf(-0.3,0.5,-0.7,0.3); | |
| glPushMatrix(); | |
| glTranslatef(-0.7,0.4,0); | |
| glRotatef(angle[3],0,0,1); | |
| glTranslatef(0.7,-0.4,0); | |
| glColor3f(0,1,0); | |
| glRectf(-0.7,0.5,-1,0.3); | |
| glPopMatrix(); | |
| glPopMatrix(); | |
| glutSwapBuffers(); | |
| } | |
| int main(int argc, char**argv) | |
| { | |
| glutInit( &argc, argv ); | |
| glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); | |
| ///glutInitWindowSize(600,600); | |
| glutCreateWindow("week15-1_angles_TRT_again"); | |
| glutKeyboardFunc(keyboard); | |
| glutMouseFunc(mouse); | |
| glutMotionFunc(motion); | |
| glutDisplayFunc(display); | |
| glutMainLoop(); | |
| } |
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