WEEK13
1.先寫入
void display(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
int main(int argc,char** argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13_RECT_TRT");
glutDisplayFunc(display);
glutMainLoop();
}
2.在display()加 glRectf(0.3,0.5,-0.3,-0.5);//矩形
3.再加(畫手臂)glPushMatrix();glColor3f(1,0,0);///紅 glRectf(0.3,0.5,0.7,0.3);///手臂 glPopMatrix();
4.把手臂旋轉中心放到身體中心 glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放到中心
5.旋轉手臂角度float angle=45;glRotatef(angle,0,0,1);///旋轉
6.手臂掛回身體(右上) glTranslatef(0.3,0.4,0);///手臂掛到身體
7.讓手臂可以轉動(滑鼠控制)float oldX=0;void mouse(int button,int state,int x,int y){ oldX=x;}
void motion(int x,int y){ angle+=(x-oldX); oldX=x; glutPostRedisplay();///重畫畫面}
1.加在上個glutPushMatrix()裡 glPushMatrix(); glRotatef(angle,0,0,1);///旋轉 glTranslatef(-0.3,-0.4,0);///把手臂旋轉中心放到中心 glColor3f(0,1,0); glRectf(0.7,0.5,1.0,0.3);///手臂 glPopMatrix();
2.加入glTranslatef(0.7,.4,0);
1.複製glPushMatrix()程式,把X值數值設為負數(因為對稱在反方向)
glPushMatrix();
glTranslatef(-0.3,0.4,0);///手臂掛到身體
glRotatef(angle,0,0,1);///旋轉
glTranslatef(0.3,-0.4,0);///把手臂旋轉中心放到中心
glColor3f(1,0,0);///紅
glRectf(-0.3,0.5,-0.7,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.7,.4,0);
glRotatef(angle,0,0,1);///旋轉
glTranslatef(0.7,-0.4,0);///把手臂旋轉中心放到中心
glColor3f(0,1,0);///紅
glRectf(-0.7,0.5,-1.0,0.3);///下手臂
glPopMatrix();
glPopMatrix();
2.利用鍵盤和滑鼠搭配指定關節
float angle[20];
int angleID=0;
void keyboard(unsigned char key,int x,int y){
if(key=='0')angleID=0;
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
}
0對應上右臂;1對應下右臂;2對應上左臂;3對應下左臂;
motion裡面angle+=(x-oldX);改成angle[angleID]+=(x-oldX);#include <GL/glut.h>
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