2022年5月31日 星期二

A

 WEEK15

1.1 先設立資料夾在桌面 命名為week14-1_ fprintf

1.2  open-empty file 存檔為week14-1.cpp

1.3 程式碼

#include <stdio.h>

int main()

{///檔案指標  fout  開啟檔案(檔名 , 寫)

    FILE * fout = fopen("file.txt", "w+");

    printf(     "Hello world\n");

    fprintf(fout,"Hello World\n");

    fclose(fout);///關閉檔案

}

2.1開啟 codeblocks 建立一個新檔(File > New > Empty File> : week15-1_PlaySound.cpp


2.2 上週使用 PlaySound( "檔名.wav" , NULL , SND_ASYNC);  //不等待/不同步
    本週使用 PlaySound( "檔名.wav" , NULL , SND_SYNC);  //等待/同步

2.3要注意工作執行目錄 working_dir (in C:\....)

3.1  codeBlocks / File / Project / 檔名:week15--angles-TRT_again

ctrl c 上週程式:week14-angles-fprintf-fscanf,改善按r鍵時,動畫先拉

一下才恢復原先速度的情況



AAAA的圖學筆記

 電腦圖學 Week15

1. 播聲音、播MP3

2. 播放動畫、內插

3. 機器人擺動作、跳舞

1-1播聲音

 File-New-Empty File 命名為week15-1_PlaySound

1-2 程式碼

#include <windows.h>

#include <stdio.h>

int main()

{

    printf("PlaySound()之前\n");

    PlaySound("badbad.wav",NULL,SND_SYNC);///假設一個badbad.wav做測試

    printf("PlaySound()之後\n");

}

  • 要先在settings->compiler加入winmm才能執行
  • 然後再去BBC網站下載免費聲音,在把檔案解壓縮後放到跟week15-1_PlaySound.cpp 一樣位置的資料夾內。https://sound-effects.bbcrewind.co.uk/search


#include <windows.h>

#include <stdio.h>
int main()
{

    PlaySound("07071034.wav", NULL, SND_ASYNC);
    while(1){
        printf("請輸入數字:");
        int N;
        scanf("%d",&N);
        if(N==1) PlaySound("do.wav", NULL, SND_ASYNC);
        if(N==2) PlaySound("re.wav", NULL, SND_ASYNC);
        if(N==3) PlaySound("mi.wav", NULL, SND_ASYNC);
    }
}
*只能用原始大小的wav檔


作業:

#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE * fout = NULL, * fin = NULL;
void myWrite(){
if(fout == NULL) fout = fopen("file.txt", "w+");
for(int i=0 ; i<20 ; i++){
printf(" %.1f ", angle[i]);
fprintf(fout, " %.1f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myread(){
if(fout != NULL){ fclose(fout); fout=NULL; }
if(fin == NULL) fin = fopen("file.txt", "r");
for(int i=0 ; i<20 ; i++){
fscanf(fin, "%f",&angle[i]);
}
glutPostRedisplay();
}
void mouse(int Button, int state, int x, int y){
oldX= x;
}
void keyboard (unsigned char key,int x,int y){
if(key=='s') myWrite(); ///調好動作再存檔
if(key=='r') myread();
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void motion(int x,int y){
angle[angleID] += (x-oldX);
///myWrite();
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.5);
glPushMatrix();
glTranslatef(0.3,0.4,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.7,0.3);
glPushMatrix();
glTranslatef(0.7,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(0.7,0.5,1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.4,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.7,0.3);
glPushMatrix();
glTranslatef(-0.7,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.7,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.7,0.5,-1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);
glutCreateWindow("week15-1_angles_TRT_again");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}

VERY BEAUTIFUL, VERY POWERFUL

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