實作: 上週貼圖+貼到四邊形=背景圖
1.安裝 freeglut , OpenCV2.1(Add PATH)
CodeBlocks開一個新的檔,File > New > Project > GLUT專案 > go ,
在桌面設定好freeglut , 檔名存成 week10_texture_brackground
gluSphere( sphere, 1, 30, 30 );
參數是(指標,r半徑,slices柳丁切經縣,stack堆疊緯)
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * sphere =NULL; ///指標只到二次曲面
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gluQuadricTexture(sphere, 1); ///設好貼圖
gluSphere(sphere, 1, 30, 30); ///畫圓球
glutSwapBuffers();
}
int main(int argc, char**argv){
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("OIP.png"); ///地球的地圖,圖等一下準備好
sphere=gluNewQuadric(); ///準備好二次曲面
glutMainLoop();
}
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * sphere =NULL; ///指標只到二次曲面
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;///旋轉角度
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
gluQuadricTexture(sphere, 1); ///設好貼圖
gluSphere(sphere, 1, 30, 30); ///畫圓球
glPopMatrix();
glutSwapBuffers();
angle+=0.01; ///每次執行dispaly()時angle+1(看電腦好的轉少點)
}
int main(int argc, char**argv){
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutIdleFunc(display); ///有空idle 呼叫display()
glutDisplayFunc(display);
myTexture("OIP.png"); ///地球的地圖,圖等一下準備好
sphere=gluNewQuadric(); ///準備好二次曲面
glutMainLoop();
}
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * sphere =NULL; ///指標只到二次曲面
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;///旋轉角度
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(90, 1, 0, 0);///把地球轉正,而非由上往下看
glRotatef(angle, 0, 0, 1);
gluQuadricTexture(sphere, 1); ///設好貼圖
gluSphere(sphere, 1, 30, 30); ///畫圓球
glPopMatrix();
glutSwapBuffers();
angle+=0.01; ///每次執行dispaly()時angle+1(看電腦好的轉少點)
}
int main(int argc, char**argv){
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glEnable(GL_DEPTH_TEST);///開3D深度測試,才會有3D效果(解決破圖)
glutIdleFunc(display); ///有空idle 呼叫display()
glutDisplayFunc(display);
myTexture("OIP.png"); ///地球的地圖,圖等一下準備好
sphere=gluNewQuadric(); ///準備好二次曲面
glutMainLoop();
}
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