week09
(1)
1-1. 在 https://jsyeh.org/3dcg10,下載data , win32
1-2. 解壓縮,把data放到windows裡
1-3.開Texture.exe(貼圖)
(2)
2-1.下載Opencv 2.1.0 win32 vs2008
2-2.Add PATH 選第二個
2-3.目錄不要改 C: \OpenCV2.1
2-4.
2-5.CodeBlocks重開
2-6.File - New - EmptyFile ,存成week09.cpp
2-7.設定settings/Compiler
(1)Search diedctories
<1>Compiler
Add - C: \ OpenCV2.1 \ include
<2>Linker
Add - C: \ OpenCV2.1 \ lib
(2)Linker settings
Add - cv210 & cxcore210 & highgui210
2-8.執行後出現圖
(3)
3-1.File-New-Project , 開GLUT
3-2. 設定freeglut ,name : week09_texture
3-3.複製十行茶壺程式
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
glutMainLoop();
}
3-2.加入程式碼
#include <GL/glut.h>
#include <opencv/highgui.h>
void myTexture()
{
IplImage * img = cvLoadImage("1.png");///讀圖
cvShowImage("opencv",img);
///cvWaitKey(0);///不可寫,會卡住
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture();
glutMainLoop();
}
⃟如果圖是灰色的,表示圖沒有放對地方,要從下面Build log找要存的資料夾
3-3.複製程式
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("1.png");
glutMainLoop();
}

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