安裝freeglut (libglut32.a),OPenCV2.1(Add PATH)
File-New-Project-GLUT(重開CodeBlocks)
把上週&上上周的 my Texture.txt 和 10行GLUT程式碼拿來用
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);///opencv讀圖
cvCvtColor(img,img, CV_BGR2RGB);///opencv轉色彩(需cv.h)
glEnable(GL_TEXTURE_2D);///開貼圖功能
GLuint id;///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id);///產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id);///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("sky.png");
glutMainLoop();
}
openCV設定:setting
- Include:Compiler,Add C:\opencv2.1\include
- Lib:Linker,Add C:\opencv2.1\lib
- Linker settings,Add cv210、cxcore210、highgui210
earth.jpg圖檔放工作目錄freeglut\bin
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