2022年4月12日 星期二

電腦圖學筆記

  1.  jsyeh.org/3dcg10 >>下載win32 data
  2. windows.zip >> 下載windows >> 解壓縮到 >> Light Material.exe
  3. data.zip >> windows >> data >> 模型
  4. File-New-Project-GLUT專案 >> 把他的程式放在Notepad++
===========================================================================
期中考考題 每句10分   練習網站

glPushMatrix();  備份矩陣
   glTranslatef(x,y,z); 移動
   glRotatef(角度, x,y,z); 旋轉
   glScalef(x,y,z); 縮放
      glBegin(GL_POLYGON); 開始畫
      glColor3f(r,g,b); 色彩
      glTexCoord2f(rd,ty); 貼圖座標
      glNormal3f(nd,my,nz); 打光的法向量
      glVertex3f(x,y,z); 頂點
   glEnd(); 結束畫
glPopMatrix(); 還原矩陣

=========================================================================


#include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

void display()
{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,0);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06 light");
    glutDisplayFunc(display);

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();
}

=========================================================================

GLMmodel* pmodel = NULL;

void

drawmodel(void)

{

    if(!pmodel){

        pmodel=glmReadOBJ("data/soccerball.obj");

        if(!pmodel) exit(0);

        glmUnitize(pmodel);

        glmFaceNormals(pmodel);

        glmVertexNormals(pmodel,90.0);

    }

    glmDraw(pmodel,GLM_SMOOTH);

}

=========================================================================

#include <GL/glut.h>

#include "glm.h"

GLMmodel* pmodel = NULL;

void

drawmodel(void)

{

    if(!pmodel){

        pmodel = glmReadOBJ("data/soccerball.obj");

        if(!pmodel) exit(0);

        glmUnitize(pmodel);

        glmFacetNormals(pmodel);

        glmVertexNormals(pmodel,90.0);

    }

    glmDraw(pmodel,GLM_SMOOTH);

}///用來畫3D模型

const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };

const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };


const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };

const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };

const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat high_shininess[] = { 100.0f };


void display()

{


    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,0);

    ///glutSolidTeapot(0.3);

    drawmodel();///學習來的話模型

    glutSwapBuffers();

}

int main(int argc, char **argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week06 light");

    glutDisplayFunc(display);


    glEnable(GL_DEPTH_TEST);

    glDepthFunc(GL_LESS);


    glEnable(GL_LIGHT0);

    glEnable(GL_NORMALIZE);

    glEnable(GL_COLOR_MATERIAL);

    glEnable(GL_LIGHTING);


    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);

    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);

    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);

    glLightfv(GL_LIGHT0, GL_POSITION, light_position);


    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);

    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);

    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);

    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);


    glutMainLoop();

}


這個好像是足球但是我跑不出來

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