2022/4/26 第十周
主題 : 貼圖 ---> 貼在四邊形、圓球、模型
1. 安裝和複製程式碼
(1) 安裝freeglut 和 openCV2.1 (記得第三步要選 Add PATH [ 中間的那個選項 ] )
(2) CodeBlock : File / New / Project / GLUT專案 / week10_texture_background
(3) 把上週(myTexture.exe) 和 上上周(10行GLUT程式碼) 拿來用 --->
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("smile.png"); ///這邊要修改!!
glutMainLoop();
}
2. OpenCV設定 (跟上周一樣)
(1) 設定: include目錄
setting/ compiler/ search directories(目錄在哪裡)/ Compiler/ add/ C:\OpenCV2.1\include
(2) 設定: Lib目錄
setting/ compiler/ search directories/ Linker/ add/ C:\opencv2.1\lib
(3) 設定: 咒語
setting/ compiler/ Linker settings/ add三個 : cv210、cxcore210、highgui210
(4) 將earth.jpg的檔案放在 桌面 / freeglut / bin的裡面
3. 貼圖貼到四個角落--->長方形
#include <GL/glut.h>
#include <opencv/highgui.h> ///使用 opencv的外掛
#include <opencv/cv.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
///glutSolidTeapot(0.3);
glBegin(GL_POLYGON);
glTexCoord2f(0,1); glVertex2f(-1,-1); ///因為圖片的左上角是0,0
glTexCoord2f(1,1); glVertex2f(+1,-1);
glTexCoord2f(1,0); glVertex2f(+1,+1);
glTexCoord2f(0,0); glVertex2f(-1,+1);
glEnd();
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 texture background");
glutDisplayFunc(display);
myTexture("earth.jpg"); ///這邊要修改!!
glutMainLoop();
}
4-1. 貼圖貼到sphere(圓形)上---圓形
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
GLUquadric * sphere = NULL; ///指標,只到二次曲面
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gluQuadricTexture(sphere,1); ///設好貼圖
gluSphere(sphere,1,30,30); ///畫圓球:指標,半徑,slices(切柳丁/經線/縱切),stacks(堆疊/緯線/橫切)
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 texture earth");
glutDisplayFunc(display);
myTexture("earth.jpg");
sphere = gluNewQuadric(); ///準備好二次曲線
glutMainLoop();
}
4-2. 會轉的圓形(逆時針:平面)
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
GLUquadric * sphere = NULL; ///指標,只到二次曲面
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0; ///旋轉角度
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
gluQuadricTexture(sphere,1);///設好貼圖
gluSphere(sphere,1,30,30); ///畫圓球:指標,半徑,slices(切柳丁/經線/縱切),stacks(堆疊/緯線/橫切)
glPopMatrix();
glutSwapBuffers();
angle+=1; ///每次執行 display() 加1度
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 texture earth");
glutIdleFunc(display); ///有空Idle就呼叫display
glutDisplayFunc(display);
myTexture("earth.jpg");
sphere = gluNewQuadric(); ///準備好二次曲線
glutMainLoop();
}
4-3. 會轉的圓形(變成3D旋轉)
#include <GL/glut.h>
#include <opencv/highgui.h>
#include <opencv/cv.h>
GLUquadric * sphere = NULL; ///指標,只到二次曲面
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;///旋轉角度
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(90,1,0,0); ///把他轉正!!
glRotatef(angle,0,0,1);
gluQuadricTexture(sphere,1);///設好貼圖
gluSphere(sphere,1,30,30); ///畫圓球:指標,半徑,slices(切柳丁/經線/縱切),stacks(堆疊/緯線/橫切)
glPopMatrix();
glutSwapBuffers();
angle+=1; ///每次執行 display() 加1度
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 texture earth");
glEnable(GL_DEPTH_TEST); ///開2D深度測試(才有3D的效果!),沒加會破圖!!
glutIdleFunc(display);///有空Idle就呼叫display
glutDisplayFunc(display);
myTexture("earth.jpg");
sphere = gluNewQuadric(); ///準備好二次曲線
glutMainLoop();
}
5. 貼圖貼到Gumdan模型上.......下禮拜會再教一次
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