WEEK08
1..jsyeh.org/3dcg10/ 下載sources,data,windows,執行Light Material.exe
2.windows.zip >> 下載windows >> 解壓縮到 >> Light Material.exe
3.程式碼
#include <GL/glut.h>
#include "glm.h"GLMmodel* pmodel = NULL;void drawmodel(void){ if (!pmodel) { pmodel = glmReadOBJ("data/soccerball.obj"); if (!pmodel) exit(0); glmUnitize(pmodel); glmFacetNormals(pmodel); glmVertexNormals(pmodel, 90.0); }
glmDraw(pmodel, GLM_SMOOTH);const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };const GLfloat high_shininess[] = { 100.0f };void display(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1,1,0); ///glutSolidTeapot(0.3); drawmodel(); glutSwapBuffers();}int main(int argc,char** argv){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("week06 light");
glutDisplayFunc(display); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); glutMainLoop();}4.考試內容 1. glPushMatrix(); //備份矩陣
2. glTranslatef(x,y,z);//移動
3. glRotatef(角度, x,y,z);//轉動
4. glScalef(x,y,z);//縮放
5. glBegin(GL_POLYGON);//開始畫
6. glColor3f(r,g,b);//色彩
7. glTexCoord2f(tx, ty);//貼圖座標
8. glNormal3f( nx,ny,nz);//打光法向量
9. glVertex3f(x,y,z);//頂點
10. glEnd();//結束畫
11. glPopMatrix(); //還原矩陣
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