2022年3月29日 星期二

諺哥電腦圖學筆記 week06

week06

Light Material.exe

 Step01-1 打開網頁https://jsyeh.org/3dcg10/ 下載win32.zip 以及data.zip

step01-2 解壓縮 windows至windows資料夾並且將data資料夾放入windows資料夾

step01-3 打開Light Material.exe 嘗試使用,下面區域可試交換兩行程式碼(移動,轉動)會有自轉,公轉效果。

(左上)左鍵drag可旋轉

(左上)右鍵換模型

(左下)右鍵換Material

Glfloat light_pos[]={ x , y , z , 1}; 是調整光的照射位置。

glLightfv(GL_LIGHT0, GL_POSITION ,light_pos) ; 前面的fv是指 float vector 

 GL_LIGHT0 為第幾個燈、GL_POSITION為設定它的位置。

 剩下的ka kd ks都是調光的性質。

中心照射過去

從物品底下照光
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0, scale=1.0,angle=0.0;
int oldX=0,oldY=0,now=1;
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void display()
{
    glClearColor(0.5,0.5,0.5,1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
    glRotatef(angle,0,1,0);
    glScalef(scale,scale,scale);
    glColor3f(1,1,0);
    glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
 void keyboard( unsigned char key,int mouseX,int mouseY)
{
    if(key=='1' || key=='w' || key=='W')now==1;
     if(key=='2' || key=='e' || key=='E')now==2;
      if(key=='3' || key=='r' || key=='R')now==3;
}
void mouse(int button,int state,int mouseX,int mouseY)
{
    oldX = mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
    if(now==1){
            x+=(mouseX-oldX); y+=(mouseY-oldY);}
    else if(now==2){
        angle +=(mouseX-oldX);
    } else if(now==3){
        if(mouseX-oldX>0) scale *=1.01;
        if(mouseX-oldX<0) scale *=0.99;
    }
    angle +=(mouseX-oldX);

    oldX=mouseX; oldY=mouseY;
    display();
}
int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06 ");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glEnable(GL_DEPTH_TEST);///3D功能
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();
}


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