2022年3月22日 星期二

電腦圖學Week05筆記

 1.課前介紹

電腦圖學之父 - 伊凡·蘇澤蘭(Ivan Sutherland)

及他的老師 - Shannon 的 Ultimate machine (Unless machine)

2.今天的程式

(1)

#include <GL/glut.h>

#include <stdio.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,0);

    glutSolidTeapot(0.3);

    glutSwapBuffers();

}

void keyboard( unsigned char key, int x, int y)

{

    printf("按下的 %c 在 %d %d 座標\n", key, x, y);

}

int main(int argc, char**argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("Week05 keyboard");


    glutDisplayFunc(display);

    glutKeyboardFunc(keyboard);

    glutMainLoop();

}

(當滑鼠放在任意一個地方時,按下任意一個鍵,則會顯示滑鼠箭頭所在的座標)

(2)將上一個程式進行修改
#include <GL/glut.h>
#include <stdio.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,0);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
    
}
void mouse( int button, int state, int x, int y)
{
    
}
void motion( int x, int y)
{
    
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week05 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}

(3)將上一個程式在進行修改
#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0;
int oldX=0, oldY=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef( (x-150)/150.0, -(y-150)/150.0, z);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard( unsigned char key, int mouseX, int mouseY)
{
    
}
void mouse( int button, int state, int mouseX, int mouseY)
{
    
}
void motion( int mouseX, int mouseY)
{
    x+=(mouseX-oldX);
    y+=(mouseY-oldY);
    oldX = mouseX;
    oldY = mouseY;
    display();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week05 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}
(物體會隨著滑鼠移動)
(4)在進行修改
#include <GL/glut.h>
#include <stdio.h>
float x=150, y=150, z=0;
int oldX=0, oldY=0;
void display()
{
    glClearColor(0.5, 0.5, 0.5, 1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef( (x-150)/150.0, -(y-150)/150.0, z);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard( unsigned char key, int mouseX, int mouseY)
{

}
void mouse( int button, int state, int mouseX, int mouseY)
{
    oldX = mouseX;
    oldY = mouseY;
}
void motion( int mouseX, int mouseY)
{
    x+=(mouseX-oldX);
    y+=(mouseY-oldY);
    oldX = mouseX;
    oldY = mouseY;
    display();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week05 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}
(改變背景顏色。現在滑鼠不須直接點擊物品移動,在任意空白處點擊移動滑鼠即可移動物品)

(5)
#include <GL/glut.h>
#include <stdio.h>
float x=150, y=150, z=0, scale=1.0;
int oldX=0, oldY=0;
void display()
{
    glClearColor(0.5, 0.5, 0.5, 1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef( (x-150)/150.0, -(y-150)/150.0, z);
        glScalef(scale, scale, scale);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard( unsigned char key, int mouseX, int mouseY)
{

}
void mouse( int button, int state, int mouseX, int mouseY)
{
    oldX = mouseX;
    oldY = mouseY;
}
void motion( int mouseX, int mouseY)
{
    if(mouseX-oldX > 0) scale*=1.01;
    if(mouseX-oldX < 0) scale*=0.99;
    ///x+=(mouseX-oldX);
    ///y+=(mouseY-oldY);
    oldX = mouseX;
    oldY = mouseY;
    display();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week05 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}

(透過滑鼠將物品放大和縮小)


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