1.課前介紹
電腦圖學之父 - 伊凡·蘇澤蘭(Ivan Sutherland)
及他的老師 - Shannon 的 Ultimate machine (Unless machine)
2.今天的程式
(1)
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
printf("按下的 %c 在 %d %d 座標\n", key, x, y);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}

(當滑鼠放在任意一個地方時,按下任意一個鍵,則會顯示滑鼠箭頭所在的座標)
(2)將上一個程式進行修改
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y)
{
}
void mouse( int button, int state, int x, int y)
{
}
void motion( int x, int y)
{
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
(3)將上一個程式在進行修改
#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0;
int oldX=0, oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0, -(y-150)/150.0, z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key, int mouseX, int mouseY)
{
}
void mouse( int button, int state, int mouseX, int mouseY)
{
}
void motion( int mouseX, int mouseY)
{
x+=(mouseX-oldX);
y+=(mouseY-oldY);
oldX = mouseX;
oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
(物體會隨著滑鼠移動)
(4)在進行修改
#include <GL/glut.h>
#include <stdio.h>
float x=150, y=150, z=0;
int oldX=0, oldY=0;
void display()
{
glClearColor(0.5, 0.5, 0.5, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0, -(y-150)/150.0, z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key, int mouseX, int mouseY)
{
}
void mouse( int button, int state, int mouseX, int mouseY)
{
oldX = mouseX;
oldY = mouseY;
}
void motion( int mouseX, int mouseY)
{
x+=(mouseX-oldX);
y+=(mouseY-oldY);
oldX = mouseX;
oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
(改變背景顏色。現在滑鼠不須直接點擊物品移動,在任意空白處點擊移動滑鼠即可移動物品)
(5)
#include <GL/glut.h>
#include <stdio.h>
float x=150, y=150, z=0, scale=1.0;
int oldX=0, oldY=0;
void display()
{
glClearColor(0.5, 0.5, 0.5, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0, -(y-150)/150.0, z);
glScalef(scale, scale, scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key, int mouseX, int mouseY)
{
}
void mouse( int button, int state, int mouseX, int mouseY)
{
oldX = mouseX;
oldY = mouseY;
}
void motion( int mouseX, int mouseY)
{
if(mouseX-oldX > 0) scale*=1.01;
if(mouseX-oldX < 0) scale*=0.99;
///x+=(mouseX-oldX);
///y+=(mouseY-oldY);
oldX = mouseX;
oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}

(透過滑鼠將物品放大和縮小)
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